A vector interactive fiction/visual novel "engine"

Updated 3 days ago

CoffeeScript 0 0

GameLib is a collection of libraries for creating applications in Cakelisp.

Updated 3 days ago

A performance-oriented Lisp-like language where I can have my cake, and eat it (too)

Updated 5 days ago

A first stab at a self-modifying development environment.

Updated 5 days ago

CoffeeScript 0 0

A color theme generator

Updated 5 days ago

My fork of nanosvg modified for my purposes.

Updated 2 weeks ago

CoffeeScript 0 0

A runtime hot-linker and loader

Updated 2 weeks ago

CoffeeScript 0 0

A user interface for codesearch.

Updated 2 weeks ago

CoffeeScript 0 0

An application to display interactive slide presentations.

Updated 3 weeks ago

My Inkplate 10 projects.

Updated 3 weeks ago

My fork of the InkPlate SDK.

Updated 3 weeks ago

A continuous integration/distributed work system.

Updated 3 weeks ago

Download and browse content you love!

Updated 4 weeks ago

A quick setup for gamelib-based repositories.

Updated 1 month ago

A Galavant front-end using Unreal Engine 4. Features a procedural smooth voxel-based world

Updated 1 month ago

An open world action adventure game with HTN-based AI

Updated 1 month ago

Horizon on Windows

Updated 1 month ago

(OLD) A game focused on procedural generation that cares less about geography and more about intelligent and fun AIs.

Updated 1 month ago

My Emacs config, and other editor settings

Updated 1 month ago

A basic Tornado setup for an authenticated login

Updated 1 month ago