A creative exploration game.
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Macoy Madson 2c2349ceb1 Fix flickering sky 2 weeks ago
Dependencies WIP 3rd person camera 3 months ago
data WIP Room detection via doors 5 months ago
src Fix flickering sky 2 weeks ago
.gitattributes Support launching child server on Windows 4 months ago
.gitignore Lean more into using Git LFS for assets 5 months ago
.gitmodules Render debug text to exercise new OpenGL fonts 7 months ago
Build.bat Renamed files for consistency 7 months ago
Build.sh Move door origin, make build verbose 5 months ago
COPYING Initial commit 8 months ago
LICENSE Initial commit 8 months ago
ReadMe.org Lean more into using Git LFS for assets 5 months ago
RunProfiler.sh Initial commit 8 months ago

ReadMe.org

Voxel game

This is a voxel-based game intended to have building, exploration, and NPC interaction.

Assets

Cloning the assets

Currently, lots of assets are placeholders I don't have the rights to use. As such, the assets directory is private.

If you do have access to the private assets, clone it like so:

  git lfs install
  git clone gitea@macoy.me:macoy/voxel-game-assets-private.git assets/LOCAL_privateAssets

Skinned models

To create a model:

  • Export as Wavefront .obj

  • Coordinate system is Y up, -Z forwards

  • Triangulate the mesh

  • Materials should be named the same as their texture image filename. Currently, only .bmp textures will be loaded.