A creative exploration game.
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Macoy Madson 2c2349ceb1 Fix flickering sky 6 months ago
Dependencies WIP 3rd person camera 8 months ago
data WIP Room detection via doors 10 months ago
src Fix flickering sky 6 months ago
.gitattributes Support launching child server on Windows 9 months ago
.gitignore Lean more into using Git LFS for assets 10 months ago
.gitmodules Render debug text to exercise new OpenGL fonts 12 months ago
Build.bat Renamed files for consistency 1 year ago
Build.sh Move door origin, make build verbose 10 months ago
COPYING Initial commit 1 year ago
LICENSE Initial commit 1 year ago
ReadMe.org Lean more into using Git LFS for assets 10 months ago
RunProfiler.sh Initial commit 1 year ago

ReadMe.org

Voxel game

This is a voxel-based game intended to have building, exploration, and NPC interaction.

Assets

Cloning the assets

Currently, lots of assets are placeholders I don't have the rights to use. As such, the assets directory is private.

If you do have access to the private assets, clone it like so:

  git lfs install
  git clone gitea@macoy.me:macoy/voxel-game-assets-private.git assets/LOCAL_privateAssets

Skinned models

To create a model:

  • Export as Wavefront .obj

  • Coordinate system is Y up, -Z forwards

  • Triangulate the mesh

  • Materials should be named the same as their texture image filename. Currently, only .bmp textures will be loaded.