# ---> C++ # Prerequisites *.d # Compiled Object files *.slo *.lo *.o *.obj # Precompiled Headers *.gch *.pch # Compiled Dynamic libraries *.so *.dylib *.dll # Fortran module files *.mod *.smod # Compiled Static libraries *.lai *.la *.a *.lib # Executables *.exe *.out *.app *.pdb *.cake.* cakelisp_cache/ bin/ lib/ *.blend1 test/100000000PixelShader_ps.glsl test/100000000VertexShader_vs.glsl test/100000001PixelShader_ps.glsl test/100000001VertexShader_vs.glsl test/100000002PixelShader_ps.glsl test/100000002VertexShader_vs.glsl test/SDLOgreApp test/out.dat test/converted.dat test/Loader *.log # These should be stored in assets/, then converted by the build system test/data/Models/*.mesh.xml test/data/Models/*.skeleton.xml test/data/Models/*.skeleton test/data/Materials/Textures/*.dds test/data/Models/* file-helper imgui.ini UserData.bin UserData.cakedata UserData_TestWrite.cakedata # TODO Make this less general *.txt autoTest .vs/ vector-puppet-show data/DoNotCheckIn.svg