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Draw from atlas, make simple selection code

master
Macoy Madson 8 months ago
parent
commit
d7b5a92942
  1. 75
      src/VectorPuppetShow.cake

75
src/VectorPuppetShow.cake

@ -25,6 +25,7 @@
(define-keybind s-view-selection-keybind (array SDL_SCANCODE_F1))
(define-keybind s-view-atlas-keybind (array SDL_SCANCODE_F2))
(define-keybind s-view-svg-keybind (array SDL_SCANCODE_F3))
(define-keybind s-view-puppet-keybind (array SDL_SCANCODE_F4))
(define-keybind s-toggle-fullscreen-keybind (array SDL_SCANCODE_F11))
@ -45,6 +46,15 @@
(c-import "<windows.h>")
(add-static-link-objects "User32.lib")))
(defun-local is-shape-smaller (bounds (array 4 int) compare-to (array 4 int)
&return bool)
(var bounds-width int (abs (- (at 2 bounds) (at 0 bounds))))
(var bounds-height int (abs (- (at 3 bounds) (at 1 bounds))))
(var compare-to-width int (abs (- (at 2 compare-to) (at 0 compare-to))))
(var compare-to-height int (abs (- (at 3 compare-to) (at 1 compare-to))))
(return (and (< bounds-width compare-to-width)
(< bounds-height compare-to-height))))
(defun main (&return int)
(comptime-cond
('Windows
@ -153,8 +163,8 @@
(var puppet-atlas-width int 0)
(var puppet-atlas-height int 0)
(scope
(var filename (addr (const char)) "data/TestPuppet.svg")
;; (var filename (addr (const char)) "data/DoNotCheckIn.svg")
;; (var filename (addr (const char)) "data/TestPuppet.svg")
(var filename (addr (const char)) "data/DoNotCheckIn.svg")
(set puppet-image (nsvgParseFromFile filename "px" 96.0f))
(unless puppet-image
(vpslog "Failed to load SVG %s\n" filename)
@ -234,10 +244,14 @@
;; current-key-states is owned by SDL, but we own last-frame-states
(defer (dynarray-free (field s-key-states last-frame-states)))
(var selected-shape (addr NSVGshape) null)
(var selected-shape-bounds (array 4 int) (array 0))
(var enable-fullscreen bool false)
(var view-selection bool false)
(var view-atlas bool false)
(var view-svg bool true)
(var view-svg bool false)
(var view-puppet bool true)
(var exit-reason (addr (const char)) null)
(while true
@ -263,6 +277,8 @@
(set view-atlas (not view-atlas)))
(when (keybind-tapped (addr s-view-svg-keybind) (addr s-key-states))
(set view-svg (not view-svg)))
(when (keybind-tapped (addr s-view-puppet-keybind) (addr s-key-states))
(set view-puppet (not view-puppet)))
(var true-window-width int 0)
(var true-window-height int 0)
@ -324,6 +340,8 @@
(sdl-print-error)
(set exit-reason "Failed to render atlas texture")))
;; Start over selection to always ensure we pick the smallest shape
(set selected-shape null)
(when view-selection ;; Shape selection and debug viewing
(var hovered-shape-id-buffer (array 1024 char) (array 0))
(var hovered-write-head (addr char) hovered-shape-id-buffer)
@ -381,6 +399,10 @@
(>= mouse-y (at 1 sized-bounds))
(< mouse-x (at 2 sized-bounds))
(< mouse-y (at 3 sized-bounds)))
(when (or (not selected-shape)
(is-shape-smaller sized-bounds selected-shape-bounds))
(set selected-shape shape)
(memcpy selected-shape-bounds sized-bounds (sizeof selected-shape-bounds)))
(SDL_SetRenderDrawColor renderer 10 230 10 255)
(set hovered-write-head
(+ hovered-write-head
@ -397,7 +419,7 @@
(/ true-window-width 9) (- true-window-height 10)
hovered-shape-id-buffer))
(when (and view-atlas packed-rectangles)
(when packed-rectangles
(var current-rectangle (addr stbrp_rect) packed-rectangles)
(each-shape-in-svg-image puppet-image shape
(unless (bit-and (path shape > flags) NSVG_FLAGS_VISIBLE)
@ -407,16 +429,41 @@
(path current-rectangle > y)
(path current-rectangle > w)
(path current-rectangle > h)))
(SDL_SetRenderDrawColor renderer 100 100 100 255)
(scope ;; Color on hover
(var sized-bounds (array 4 int) (array 0))
(nanosvg-get-shape-bounds-with-stroke-int shape sized-bounds)
(when (and (>= mouse-x (at 0 sized-bounds))
(>= mouse-y (at 1 sized-bounds))
(< mouse-x (at 2 sized-bounds))
(< mouse-y (at 3 sized-bounds)))
(SDL_SetRenderDrawColor renderer 10 10 230 255)))
(SDL_RenderDrawRect renderer (addr draw-rectangle))
(when view-atlas
(SDL_SetRenderDrawColor renderer 100 100 100 255)
(scope ;; Color on hover
(var sized-bounds (array 4 int) (array 0))
(nanosvg-get-shape-bounds-with-stroke-int shape sized-bounds)
(when (and (>= mouse-x (at 0 sized-bounds))
(>= mouse-y (at 1 sized-bounds))
(< mouse-x (at 2 sized-bounds))
(< mouse-y (at 3 sized-bounds)))
(SDL_SetRenderDrawColor renderer 10 10 230 255)))
(SDL_RenderDrawRect renderer (addr draw-rectangle)))
(when view-puppet
;; We are ever so slightly off
(var sized-bounds (array 4 float) (array 0))
(nanosvg-get-shape-bounds-with-stroke-float shape sized-bounds)
(var to-rectangle SDL_Rect
(array (type-cast (at 0 sized-bounds) int)
(type-cast (at 1 sized-bounds) int)
(path current-rectangle > w)
(path current-rectangle > h)))
(var-static angle float -2.5f)
(var-static angle-add float 0.001f)
(set angle (+ angle angle-add))
(when (or (> angle 2.5f)
(< angle -2.5f))
(set angle-add (negate angle-add)))
(var rotate-center SDL_Point (array 0 0))
(unless (= 0 (SDL_RenderCopyEx renderer puppet-atlas-texture
(addr draw-rectangle) (addr to-rectangle)
(? (= shape selected-shape) angle 0.f)
(addr rotate-center)
SDL_FLIP_NONE))
(sdl-print-error)
(set exit-reason "Failed to render atlas texture")))
(incr current-rectangle)))
(when true ;; Debug position

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