@ -2,257 +2,321 @@
:bones ( array ( skeleton-bone :shape-id "Arm_Upper_Right"
:parent-shape-id "UpperBody"
:start-position ( vec 435.000 255.000 )
:rest-position ( vec 249.000 251.000 )
:end-position ( vec 247.000 252.000 ) ) ( skeleton-bone :shape-id "Arm_Lower_Right"
:end-position ( vec 250.000 253.000 )
:pose-start-position ( vec 435.000 255.000 )
:pose-end-position ( vec 249.000 254.000 ) ) ( skeleton-bone :shape-id "Arm_Lower_Right"
:parent-shape-id "Arm_Upper_Right"
:start-position ( vec 268.000 256.000 )
:rest-position ( vec 102.000 255.000 )
:end-position ( vec 101.000 255.000 ) ) ( skeleton-bone :shape-id "Arm_Upper_Left"
:end-position ( vec 110.000 255.000 )
:pose-start-position ( vec 268.000 256.000 )
:pose-end-position ( vec 115.000 254.000 ) ) ( skeleton-bone :shape-id "Arm_Upper_Left"
:parent-shape-id "UpperBody"
:start-position ( vec 584.000 253.000 )
:rest-position ( vec 794.000 254.000 )
:end-position ( vec 772.000 254.000 ) ) ( skeleton-bone :shape-id "Arm_Lower_Left"
:end-position ( vec 772.000 254.000 )
:pose-start-position ( vec 584.000 253.000 )
:pose-end-position ( vec 770.000 255.000 ) ) ( skeleton-bone :shape-id "Arm_Lower_Left"
:parent-shape-id "Arm_Upper_Left"
:start-position ( vec 758.000 256.000 )
:rest-position ( vec 913.000 254.000 )
:end-position ( vec 919.000 254.000 ) ) ( skeleton-bone :shape-id "Hand_Right"
:end-position ( vec 919.000 254.000 )
:pose-start-position ( vec 758.000 256.000 )
:pose-end-position ( vec 913.000 254.000 ) ) ( skeleton-bone :shape-id "Hand_Right"
:parent-shape-id "Arm_Lower_Right"
:start-position ( vec 95.000 255.000 )
:rest-position ( vec 65.000 257.000 )
:end-position ( vec 59.000 256.000 ) ) ( skeleton-bone :shape-id "Hand_Left"
:start-position ( vec 96.000 255.000 )
:end-position ( vec 63.000 256.000 )
:pose-start-position ( vec 96.000 255.000 )
:pose-end-position ( vec 63.000 256.000 ) ) ( skeleton-bone :shape-id "Hand_Left"
:parent-shape-id "Arm_Lower_Left"
:start-position ( vec 922.000 255.000 )
:rest-position ( vec 997.000 252.000 )
:end-position ( vec 963.000 255.000 ) ) ( skeleton-bone :shape-id "Waist"
:end-position ( vec 963.000 255.000 )
:pose-start-position ( vec 922.000 255.000 )
:pose-end-position ( vec 997.000 252.000 ) ) ( skeleton-bone :shape-id "Waist"
:parent-shape-id "Hip"
:start-position ( vec 511.000 449.000 )
:rest-position ( vec 515.000 354.000 )
:end-position ( vec 515.000 353.000 ) ) ( skeleton-bone :shape-id "UpperBody"
:end-position ( vec 514.000 353.000 )
:pose-start-position ( vec 511.000 449.000 )
:pose-end-position ( vec 515.000 354.000 ) ) ( skeleton-bone :shape-id "UpperBody"
:parent-shape-id "Waist"
:start-position ( vec 511.000 371.000 )
:rest-position ( vec 508.000 230.000 )
:end-position ( vec 509.000 230.000 ) ) ( skeleton-bone :shape-id "Neck"
:start-position ( vec 507.000 372.000 )
:end-position ( vec 508.000 231.000 )
:pose-start-position ( vec 507.000 372.000 )
:pose-end-position ( vec 508.000 230.000 ) ) ( skeleton-bone :shape-id "Neck"
:parent-shape-id "UpperBody"
:start-position ( vec 509.000 223.000 )
:rest-position ( vec 510.000 196.000 )
:end-position ( vec 510.000 195.000 ) ) ( skeleton-bone :shape-id "Head"
:end-position ( vec 510.000 195.000 )
:pose-start-position ( vec 509.000 223.000 )
:pose-end-position ( vec 510.000 196.000 ) ) ( skeleton-bone :shape-id "Head"
:parent-shape-id "Neck"
:start-position ( vec 509.000 181.000 )
:rest-position ( vec 510.000 16.000 )
:end-position ( vec 510.000 16.000 ) ) ( skeleton-bone :shape-id "Leg_Upper_Right"
:start-position ( vec 509.000 177.000 )
:end-position ( vec 510.000 14.000 )
:pose-start-position ( vec 509.000 177.000 )
:pose-end-position ( vec 509.000 14.000 ) ) ( skeleton-bone :shape-id "Leg_Upper_Right"
:parent-shape-id "Hip"
:start-position ( vec 437.000 484.000 )
:rest-position ( vec 439.000 737.000 )
:end-position ( vec 439.000 738.000 ) ) ( skeleton-bone :shape-id "Leg_Upper_Left"
:end-position ( vec 439.000 738.000 )
:pose-start-position ( vec 437.000 484.000 )
:pose-end-position ( vec 440.000 736.000 ) ) ( skeleton-bone :shape-id "Leg_Upper_Left"
:parent-shape-id "Hip"
:start-position ( vec 579.000 474.000 )
:rest-position ( vec 582.000 737.000 )
:end-position ( vec 581.000 739.000 ) ) ( skeleton-bone :shape-id "Leg_Lower_Left"
:end-position ( vec 581.000 739.000 )
:pose-start-position ( vec 579.000 474.000 )
:pose-end-position ( vec 582.000 737.000 ) ) ( skeleton-bone :shape-id "Leg_Lower_Left"
:parent-shape-id "Leg_Upper_Left"
:start-position ( vec 578.000 701.000 )
:rest-position ( vec 580.000 944.000 )
:end-position ( vec 580.000 944.000 ) ) ( skeleton-bone :shape-id "Leg_Lower_Right"
:end-position ( vec 580.000 944.000 )
:pose-start-position ( vec 578.000 701.000 )
:pose-end-position ( vec 580.000 944.000 ) ) ( skeleton-bone :shape-id "Leg_Lower_Right"
:parent-shape-id "Leg_Upper_Right"
:start-position ( vec 439.000 705.000 )
:rest-position ( vec 438.000 937.000 )
:end-position ( vec 438.000 951.000 ) ) ( skeleton-bone :shape-id "Foot_Right"
:end-position ( vec 438.000 951.000 )
:pose-start-position ( vec 439.000 705.000 )
:pose-end-position ( vec 438.000 937.000 ) ) ( skeleton-bone :shape-id "Foot_Right"
:parent-shape-id "Leg_Lower_Right"
:start-position ( vec 438.000 940.000 )
:rest-position ( vec 438.000 1008.000 )
:end-position ( vec 438.000 1009.000 ) ) ( skeleton-bone :shape-id "Foot_Left"
:end-position ( vec 438.000 1009.000 )
:pose-start-position ( vec 438.000 940.000 )
:pose-end-position ( vec 438.000 1008.000 ) ) ( skeleton-bone :shape-id "Foot_Left"
:parent-shape-id "Leg_Lower_Left"
:start-position ( vec 579.000 953.000 )
:rest-position ( vec 577.000 1002.000 )
:end-position ( vec 577.000 1002.000 ) ) ( skeleton-bone :shape-id "Hip"
:end-position ( vec 577.000 1002.000 )
:pose-start-position ( vec 579.000 953.000 )
:pose-end-position ( vec 577.000 1002.000 ) ) ( skeleton-bone :shape-id "Hip"
:parent-shape-id "Hip"
:start-position ( vec 510.000 465.000 )
:rest-position ( vec 593.000 465.000 )
:end-position ( vec 593.000 464.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 593.000 463.000 )
:pose-start-position ( vec 510.000 465.000 )
:pose-end-position ( vec 593.000 465.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ( skeleton-bone :shape-id ""
:parent-shape-id ""
:start-position ( vec 0.000 0.000 )
:rest-position ( vec 0.000 0.000 )
:end-position ( vec 0.000 0.000 ) ) ) )
:end-position ( vec 0.000 0.000 )
:pose-start-position ( vec 0.000 0.000 )
:pose-end-position ( vec 0.000 0.000 ) ) ) )