A vector interactive fiction/visual novel "engine"
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5 months ago
# ---> C++
# Prerequisites
*.d
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
*.smod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.pdb
*.cake.*
cakelisp_cache/
bin/
lib/
*.blend1
test/100000000PixelShader_ps.glsl
test/100000000VertexShader_vs.glsl
test/100000001PixelShader_ps.glsl
test/100000001VertexShader_vs.glsl
test/100000002PixelShader_ps.glsl
test/100000002VertexShader_vs.glsl
test/SDLOgreApp
test/out.dat
test/converted.dat
test/Loader
*.log
# These should be stored in assets/, then converted by the build system
test/data/Models/*.mesh.xml
test/data/Models/*.skeleton.xml
test/data/Models/*.skeleton
test/data/Materials/Textures/*.dds
test/data/Models/*
file-helper
imgui.ini
UserData.bin
UserData.cakedata
UserData_TestWrite.cakedata
# TODO Make this less general
*.txt
autoTest
.vs/
vector-puppet-show
data/DoNotCheckIn.svg