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Add materials

master
Macoy Madson 1 month ago
parent
commit
863e90f716
9 changed files with 54 additions and 0 deletions
  1. +5
    -0
      Content/assets/BasicBuggy_Chassis_Chassis_Exterior.material.xml
  2. +7
    -0
      Content/assets/BasicBuggy_Chassis_Chassis_Interior.material.xml
  3. +7
    -0
      Content/assets/BasicBuggy_Chassis_RollCage.material.xml
  4. +5
    -0
      Content/assets/BasicBuggy_Chassis_Seat.material.xml
  5. +6
    -0
      Content/assets/BasicDriver_Chassis_Exterior.material.xml
  6. +6
    -0
      Content/assets/BasicDriver_Chassis_Interior.material.xml
  7. +6
    -0
      Content/assets/BasicDriver_RollCage.material.xml
  8. +6
    -0
      Content/assets/BasicDriver_Seat.material.xml
  9. +6
    -0
      Content/assets/BasicDriver_Wheel_Front.material.xml

+ 5
- 0
Content/assets/BasicBuggy_Chassis_Chassis_Exterior.material.xml View File

@ -0,0 +1,5 @@
<Material>
<Shader source="shaders/model.shader" />
<Sampler name="albedoMap" map="assets/BuggySkin.jpg" />
</Material>

+ 7
- 0
Content/assets/BasicBuggy_Chassis_Chassis_Interior.material.xml View File

@ -0,0 +1,7 @@
<Material>
<Shader source="shaders/model.shader" />
<Sampler name="albedoMap" map="assets/Chassis_Interior.png" />
<Uniform name="matSpecParams" a="0.09939776" b="0.09939776" c="0.09939776" d="1" />
</Material>

+ 7
- 0
Content/assets/BasicBuggy_Chassis_RollCage.material.xml View File

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<Material>
<Shader source="shaders/model.shader" />
<Sampler name="envMap" map="textures/ambientMap.dds" />
<Uniform name="matDiffuseCol" a="0.09939776" b="0.09939776" c="0.09939776" d="1" />
<Uniform name="matSpecParams" a="0.09939776" b="0.09939776" c="0.09939776" d="1" />
</Material>

+ 5
- 0
Content/assets/BasicBuggy_Chassis_Seat.material.xml View File

@ -0,0 +1,5 @@
<Material>
<Shader source="shaders/model.shader" />
<Sampler name="albedoMap" map="assets/Seat.png" />
</Material>

+ 6
- 0
Content/assets/BasicDriver_Chassis_Exterior.material.xml View File

@ -0,0 +1,6 @@
<Material>
<Shader source="shaders/model.shader" />
<ShaderFlag name="_F01_Skinning" />
<Sampler name="albedoMap" map="assets/BuggySkin.jpg" />
</Material>

+ 6
- 0
Content/assets/BasicDriver_Chassis_Interior.material.xml View File

@ -0,0 +1,6 @@
<Material>
<Shader source="shaders/model.shader" />
<ShaderFlag name="_F01_Skinning" />
<Sampler name="albedoMap" map="assets/Chassis_Interior.png" />
</Material>

+ 6
- 0
Content/assets/BasicDriver_RollCage.material.xml View File

@ -0,0 +1,6 @@
<Material>
<Shader source="shaders/model.shader" />
<ShaderFlag name="_F01_Skinning" />
<Uniform name="matDiffuseCol" a="0.09939776" b="0.09939776" c="0.09939776" d="1" />
</Material>

+ 6
- 0
Content/assets/BasicDriver_Seat.material.xml View File

@ -0,0 +1,6 @@
<Material>
<Shader source="shaders/model.shader" />
<ShaderFlag name="_F01_Skinning" />
<Sampler name="albedoMap" map="assets/Seat.png" />
</Material>

+ 6
- 0
Content/assets/BasicDriver_Wheel_Front.material.xml View File

@ -0,0 +1,6 @@
<Material>
<Shader source="shaders/model.shader" />
<ShaderFlag name="_F01_Skinning" />
<Uniform name="matDiffuseCol" a="0.02316535" b="0.02316535" c="0.02316535" d="1" />
</Material>

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