Browse Source

Updated readme

ogre-port2
Macoy Madson 11 months ago
parent
commit
7b83f04d9d
1 changed files with 10 additions and 1 deletions
  1. +10
    -1
      ReadMe.org

+ 10
- 1
ReadMe.org View File

@ -4,6 +4,7 @@ This is a 3D vehicle game prototype inspired by the gameplay and feel of the dun
** Videos
Progress videos, newest to oldest:
- [[https://youtu.be/oFrNrme3Kp4][Development tools]], featuring [[https://github.com/ocornut/imgui][dear ImGui]] integration
- [[https://www.youtube.com/watch?v=c43dq7xYvuA][Split-screen and better "AI"]] (the top screen is the AI follower)
- [[https://www.youtube.com/watch?v=LXAsL04EPDY][First "AI" driver]]. WIP Procedural terrain can be seen in the far background
- [[https://www.youtube.com/watch?v=JNJRJw6R5xY][Drivetrain and engine audio]]
@ -33,7 +34,15 @@ You will also need [[https://www.blender.org/download/][Blender 2.8]] to build t
If you have a system install of Blender which is ~<2.8~, you need to add ~sBLENDER=/path/to/blender2.8~ to ~Build.sh~ and ~Build_Debug.sh~ ~jam~ invocations.
*** Build dependencies
Spargus uses several libraries.
Spargus uses several libraries:
- *Bullet 3*: Physics, raycast vehicle
- *SFML*: 2D graphics, debug 3D graphics, audio, input, window
- *Horde3D*: 3D graphics
- *dear ImGui*: Debug GUI/editors
- *glm*: Math
- *tinyobjloader*: .obj loading, for collision meshes
- *tracy*: Profiling
Currently, SFML relies on system installs for its dependencies:


Loading…
Cancel
Save