An old game I tried to make.
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geoteam 5992b46f83 testin Privledges 10 years ago
gameExamples Made a movement and enemy prototype 10 years ago
.gitignore Added .blends and updated README 10 years ago
README.md Added .blends and updated README 10 years ago
gameplay.blend Added .blends and updated README 10 years ago
graphicalAssets.blend Added .blends and updated README 10 years ago
otherAssets.blend Added .blends and updated README 10 years ago
outsideAssets.blend Added .blends and updated README 10 years ago
sandboxK.blend Added .blends and updated README 10 years ago
sandboxM.blend Routine commit 10 years ago
test.txt testin Privledges 10 years ago

README.md

collab

Repo used for collaboration

Use the gameExamples to get a feel for how full games are made in the BGE.

PLEASE name EVERY object!

Make sure to use the right .blend for working. Here are explanations for the purpose of each file:

gameplay.blend - Only core, clean, finished mechanics should be imported here. This blend will be copied when you start a new prototype as it will be the base of the game. sandboxM.blend - Used for prototyping gameplay mechanics or modeling (Macoy only). Keep all prototypes! Make a new scene for each experiment. sandboxK.blend - Used for prototyping gameplay mechanics or modeling (Kyle only). Keep all prototypes! Make a new scene for each experiment.

graphicalAssets.blend - Keep any ready models and textures here (NOT for art from other sources). Model in your sandbox, then append the asset. otherAssets.blend - Keep audio, video, text etc. here outsideAssets.blend - Keep assets created by others here. This includes placeholder art. Make sure to paste a link to the source in a text file