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Added .blends and updated README

master
Macoy Madson 9 years ago
parent
commit
ce67a156b8
  1. 8
      .gitignore
  2. 20
      README.md
  3. BIN
      gameplay.blend
  4. BIN
      graphicalAssets.blend
  5. BIN
      otherAssets.blend
  6. BIN
      outsideAssets.blend
  7. BIN
      sandboxK.blend
  8. BIN
      sandboxM.blend

8
.gitignore

@ -0,0 +1,8 @@
*.o
*.gch
*~
*.a
*.blend1
*.blend2
*.blend3
HIDE*

20
README.md

@ -3,4 +3,22 @@ collab
Repo used for collaboration
This is a test
Use the gameExamples to get a feel for how full games are made in the BGE.
PLEASE name EVERY object!
Make sure to use the right .blend for working. Here are explanations for the purpose of each file:
gameplay.blend - Only core, clean, finished mechanics should be imported here. This blend will be copied when you start a new prototype as it will be the base of the game.
sandboxM.blend - Used for prototyping gameplay mechanics or modeling (Macoy only). Keep all prototypes! Make a new scene for each experiment.
sandboxK.blend - Used for prototyping gameplay mechanics or modeling (Kyle only). Keep all prototypes! Make a new scene for each experiment.
graphicalAssets.blend - Keep any ready models and textures here (NOT for art from other sources). Model in your sandbox, then append the asset.
otherAssets.blend - Keep audio, video, text etc. here
outsideAssets.blend - Keep assets created by others here. This includes placeholder art. Make sure to paste a link to the source in a text file

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gameplay.blend

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graphicalAssets.blend

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otherAssets.blend

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outsideAssets.blend

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sandboxK.blend

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sandboxM.blend

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