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@ -248,7 +248,7 @@ static void nsvg__addPathPoint(NSVGrasterizer* r, float x, float y, int flags) |
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pt = &r->points[r->npoints]; |
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pt->x = x; |
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pt->y = y; |
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pt->flags = flags; |
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pt->flags = (unsigned char)flags; |
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r->npoints++; |
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} |
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@ -423,7 +423,7 @@ static void nsvg__roundCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, |
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float w = lineWidth * 0.5f; |
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float px = p->x, py = p->y; |
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float dlx = dy, dly = -dx; |
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float lx, ly, rx, ry, prevx, prevy; |
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float lx = 0, ly = 0, rx = 0, ry = 0, prevx = 0, prevy = 0; |
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for (i = 0; i < ncap; i++) { |
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float a = i/(float)(ncap-1)*NSVG_PI; |
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@ -582,7 +582,7 @@ static void nsvg__flattenShapeStroke(NSVGrasterizer* r, NSVGshape* shape, float |
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int lineCap = shape->strokeLineCap; |
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float lineWidth = shape->strokeWidth * scale; |
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int ncap = nsvg__curveDivs(lineWidth*0.5f, NSVG_PI, r->tessTol); // Calculate divisions per half circle.
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NSVGpoint left, right, firstLeft, firstRight; |
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NSVGpoint left = {0,0,0,0,0,0,0,0}, right = {0,0,0,0,0,0,0,0}, firstLeft = {0,0,0,0,0,0,0,0}, firstRight = {0,0,0,0,0,0,0,0}; |
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for (path = shape->paths; path != NULL; path = path->next) { |
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r->npoints = 0; |
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@ -629,12 +629,12 @@ static void nsvg__flattenShapeStroke(NSVGrasterizer* r, NSVGshape* shape, float |
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p1->dmy = (dly0 + dly1) * 0.5f; |
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dmr2 = p1->dmx*p1->dmx + p1->dmy*p1->dmy; |
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if (dmr2 > 0.000001f) { |
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float s = 1.0f / dmr2; |
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if (s > 600.0f) { |
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s = 600.0f; |
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float s2 = 1.0f / dmr2; |
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if (s2 > 600.0f) { |
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s2 = 600.0f; |
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} |
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p1->dmx *= s; |
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p1->dmy *= s; |
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p1->dmx *= s2; |
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p1->dmy *= s2; |
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} |
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// Clear flags, but keep the corner.
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@ -750,10 +750,10 @@ static NSVGactiveEdge* nsvg__addActive(NSVGrasterizer* r, NSVGedge* e, float sta |
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// STBTT_assert(e->y0 <= start_point);
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// round dx down to avoid going too far
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if (dxdy < 0) |
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z->dx = -floorf(NSVG__FIX * -dxdy); |
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z->dx = (int)(-floorf(NSVG__FIX * -dxdy)); |
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else |
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z->dx = floorf(NSVG__FIX * dxdy); |
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z->x = floorf(NSVG__FIX * (e->x0 + dxdy * (startPoint - e->y0))); |
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z->dx = (int)floorf(NSVG__FIX * dxdy); |
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z->x = (int)floorf(NSVG__FIX * (e->x0 + dxdy * (startPoint - e->y0))); |
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// z->x -= off_x * FIX;
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z->ey = e->y1; |
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z->next = 0; |
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@ -841,22 +841,22 @@ static unsigned int nsvg__RGBA(unsigned char r, unsigned char g, unsigned char b |
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static unsigned int nsvg__lerpRGBA(unsigned int c0, unsigned int c1, float u) |
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{ |
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int iu = (float)(nsvg__clampf(u, 0.0f, 1.0f) * 256.0f); |
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int iu = (int)(nsvg__clampf(u, 0.0f, 1.0f) * 256.0f); |
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int r = (((c0) & 0xff)*(256-iu) + (((c1) & 0xff)*iu)) >> 8; |
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int g = (((c0>>8) & 0xff)*(256-iu) + (((c1>>8) & 0xff)*iu)) >> 8; |
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int b = (((c0>>16) & 0xff)*(256-iu) + (((c1>>16) & 0xff)*iu)) >> 8; |
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int a = (((c0>>24) & 0xff)*(256-iu) + (((c1>>24) & 0xff)*iu)) >> 8; |
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return nsvg__RGBA(r,g,b,a); |
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return nsvg__RGBA((unsigned char)r, (unsigned char)g, (unsigned char)b, (unsigned char)a); |
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} |
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static unsigned int nsvg__applyOpacity(unsigned int c, float u) |
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{ |
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int iu = (float)(nsvg__clampf(u, 0.0f, 1.0f) * 256.0f); |
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int iu = (int)(nsvg__clampf(u, 0.0f, 1.0f) * 256.0f); |
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int r = (c) & 0xff; |
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int g = (c>>8) & 0xff; |
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int b = (c>>16) & 0xff; |
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int a = (((c>>24) & 0xff)*iu) >> 8; |
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return nsvg__RGBA(r,g,b,a); |
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return nsvg__RGBA((unsigned char)r, (unsigned char)g, (unsigned char)b, (unsigned char)a); |
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} |
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static inline int nsvg__div255(int x) |
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@ -1090,9 +1090,9 @@ static void nsvg__unpremultiplyAlpha(unsigned char* image, int w, int h, int str |
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for (x = 0; x < w; x++) { |
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int r = row[0], g = row[1], b = row[2], a = row[3]; |
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if (a != 0) { |
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row[0] = (int)(r*255/a); |
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row[1] = (int)(g*255/a); |
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row[2] = (int)(b*255/a); |
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row[0] = (unsigned char)(r*255/a); |
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row[1] = (unsigned char)(g*255/a); |
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row[2] = (unsigned char)(b*255/a); |
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} |
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row += 4; |
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} |
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@ -1129,9 +1129,9 @@ static void nsvg__unpremultiplyAlpha(unsigned char* image, int w, int h, int str |
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n++; |
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} |
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if (n > 0) { |
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row[0] = r/n; |
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row[1] = g/n; |
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row[2] = b/n; |
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row[0] = (unsigned char)(r/n); |
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row[1] = (unsigned char)(g/n); |
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row[2] = (unsigned char)(b/n); |
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} |
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} |
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row += 4; |
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@ -1164,15 +1164,15 @@ static void nsvg__initPaint(NSVGcachedPaint* cache, NSVGpaint* paint, float opac |
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for (i = 0; i < 256; i++) |
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cache->colors[i] = nsvg__applyOpacity(grad->stops[i].color, opacity); |
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} else { |
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unsigned int ca, cb; |
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unsigned int ca, cb = 0; |
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float ua, ub, du, u; |
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int ia, ib, count; |
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ca = nsvg__applyOpacity(grad->stops[0].color, opacity); |
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ua = nsvg__clampf(grad->stops[0].offset, 0, 1); |
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ub = nsvg__clampf(grad->stops[grad->nstops-1].offset, ua, 1); |
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ia = ua * 255.0f; |
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ib = ub * 255.0f; |
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ia = (int)(ua * 255.0f); |
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ib = (int)(ub * 255.0f); |
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for (i = 0; i < ia; i++) { |
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cache->colors[i] = ca; |
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} |
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@ -1182,8 +1182,8 @@ static void nsvg__initPaint(NSVGcachedPaint* cache, NSVGpaint* paint, float opac |
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cb = nsvg__applyOpacity(grad->stops[i+1].color, opacity); |
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ua = nsvg__clampf(grad->stops[i].offset, 0, 1); |
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ub = nsvg__clampf(grad->stops[i+1].offset, 0, 1); |
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ia = ua * 255.0f; |
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ib = ub * 255.0f; |
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ia = (int)(ua * 255.0f); |
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ib = (int)(ub * 255.0f); |
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count = ib - ia; |
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if (count <= 0) continue; |
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u = 0; |
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