Note that the build currently builds Ogre, which is completely unnecessary. Removing Ogre from the build script in ~Dependencies/gamelib~ is a quick fix for avoiding that.
** Android
See [[file:Dependencies/gamelib/Dependencies/SDL/docs/README-android.md][SDL's README-android.md]] for instructions I followed for setting up Android. You need to download Android Studio. (You could get away with only the SDK and build tools, but you'll probably want the debugger when things don't work out of the box anyways.)
*** Building
Run ~Build_Android.sh~ to create the proper files and symlink to SDL.
I then opened Android Studio, browsed to the Android directory, and hit Debug, Run, etc.
*** Per-user setup
Open ~Android/local.properties~ and set these variables to the ones you have set up (mine, for reference):