Browse Source

Iterated on art

Android script now works for regular install updates
master
Macoy Madson 3 years ago
parent
commit
0f9347de03
  1. 5
      Build_Android.sh
  2. BIN
      assets/Board.xcf
  3. BIN
      assets/Board_Night.xcf
  4. BIN
      assets/MainMenu.xcf
  5. BIN
      assets/Pieces.xcf
  6. BIN
      data/Board.bmp
  7. BIN
      data/Board_Night.bmp
  8. BIN
      data/MainMenu.bmp
  9. BIN
      data/Pieces.bmp
  10. 2
      src/Main.cake

5
Build_Android.sh

@ -3,8 +3,9 @@
echo "Building normally (important for copying files)"
sh ./Build.sh || exit $?
echo "Creating symlink to SDL in Android/app/jni"
ln -s $(pwd)/Dependencies/gamelib/Dependencies/SDL $(pwd)/Android/app/jni/SDL || exit $?
# Uncomment for first run
# echo "Creating symlink to SDL in Android/app/jni"
# ln -s $(pwd)/Dependencies/gamelib/Dependencies/SDL $(pwd)/Android/app/jni/SDL || exit $?
cd Android
./gradlew installDebug || exit $?

BIN
assets/Board.xcf

Binary file not shown.

BIN
assets/Board_Night.xcf

Binary file not shown.

BIN
assets/MainMenu.xcf

Binary file not shown.

BIN
assets/Pieces.xcf

Binary file not shown.

BIN
data/Board.bmp

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.2 MiB

After

Width:  |  Height:  |  Size: 7.2 MiB

BIN
data/Board_Night.bmp

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.2 MiB

After

Width:  |  Height:  |  Size: 7.2 MiB

BIN
data/MainMenu.bmp

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.2 MiB

After

Width:  |  Height:  |  Size: 1.2 MiB

BIN
data/Pieces.bmp

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.0 MiB

After

Width:  |  Height:  |  Size: 4.0 MiB

2
src/Main.cake

@ -47,8 +47,6 @@
(static-string-combine DATA_DIR (token-splice path-in-data)))
(return true))
(var puzzle-database-filename (* (const char)) "assets/rush.txt.bz2")
;; Made for OnePlus 6T screen
(var g-window-width (const int) 1080)
(var g-window-height (const int) 2340)

Loading…
Cancel
Save