GameLib is my library for making games
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Macoy Madson 2491b8fbb9 Ogre resources, audio resampling 23 小時之前
Dependencies Fix audio device selection 1 天之前
src Ogre resources, audio resampling 23 小時之前
test Ogre resources, audio resampling 23 小時之前
.clang-format Got Ogre initialized 1 月之前
.gitignore Close audio devices, gnuplot audio 4 天之前
.gitmodules Added Tracy profiler 1 周之前
BuildDependencies_Debug.sh Got SDL working; Ogre doesn't use its window yet 1 周之前
BuildTools.sh Added Tracy profiler 1 周之前
Build_Debug.sh Moved OgreInitialize into Cakelisp code 1 天之前
COPYING Load meshes and create nodes separately 3 週之前
LICENSE Initial commit 1 月之前
ReadMe.org Update cakelisp for stable comptime builds 1 周之前
RunProfiler.sh Added Tracy profiler 1 周之前
UpdateBuildCakelisp.sh Update Cakelisp for macros, auto null 1 周之前

ReadMe.org

GameLib is my library for making games. It is the successor to base2.0.

GameLib is written in Cakelisp.

Setup

Clone the repository and its dependencies:

git clone https://macoy.me/code/macoy/gamelib.git
git submodule update --init --recursive
hg clone http://hg.libsdl.org/SDL Dependencies/SDL

Build dependencies:

./BuildDependencies_Debug.sh

Build:

./Build_Debug.sh

Asset pipeline

This is a work in progress.

For me:

cd ~/Development/code/repositories/gamelib/Dependencies/ogre-next/build/Debug/bin
./OgreMeshTool_d -e -O puqs ~/Development/code/repositories/gamelib/test/data/Models/Suzanne.mesh.xml