GameLib is my library for making games
25'ten fazla konu seçemezsiniz Konular bir harf veya rakamla başlamalı, kısa çizgiler ('-') içerebilir ve en fazla 35 karakter uzunluğunda olabilir.
 
 
 
 
 
 
Macoy Madson 2491b8fbb9 Ogre resources, audio resampling 1 gün önce
Dependencies Fix audio device selection 1 gün önce
src Ogre resources, audio resampling 1 gün önce
test Ogre resources, audio resampling 1 gün önce
.clang-format Got Ogre initialized 1 ay önce
.gitignore Close audio devices, gnuplot audio 4 gün önce
.gitmodules Added Tracy profiler 1 hafta önce
BuildDependencies_Debug.sh Got SDL working; Ogre doesn't use its window yet 1 hafta önce
BuildTools.sh Added Tracy profiler 1 hafta önce
Build_Debug.sh Moved OgreInitialize into Cakelisp code 1 gün önce
COPYING Load meshes and create nodes separately 3 hafta önce
LICENSE Initial commit 1 ay önce
ReadMe.org Update cakelisp for stable comptime builds 1 hafta önce
RunProfiler.sh Added Tracy profiler 1 hafta önce
UpdateBuildCakelisp.sh Update Cakelisp for macros, auto null 1 hafta önce

ReadMe.org

GameLib is my library for making games. It is the successor to base2.0.

GameLib is written in Cakelisp.

Setup

Clone the repository and its dependencies:

git clone https://macoy.me/code/macoy/gamelib.git
git submodule update --init --recursive
hg clone http://hg.libsdl.org/SDL Dependencies/SDL

Build dependencies:

./BuildDependencies_Debug.sh

Build:

./Build_Debug.sh

Asset pipeline

This is a work in progress.

For me:

cd ~/Development/code/repositories/gamelib/Dependencies/ogre-next/build/Debug/bin
./OgreMeshTool_d -e -O puqs ~/Development/code/repositories/gamelib/test/data/Models/Suzanne.mesh.xml