GameLib is my library for making games
Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
 
 
 
 
 
 
Macoy Madson 2491b8fbb9 Ogre resources, audio resampling pirms 1 dienas
Dependencies Fix audio device selection pirms 1 dienas
src Ogre resources, audio resampling pirms 1 dienas
test Ogre resources, audio resampling pirms 1 dienas
.clang-format Got Ogre initialized pirms 1 mēnesi
.gitignore Close audio devices, gnuplot audio pirms 4 dienas
.gitmodules Added Tracy profiler pirms 1 nedēļas
BuildDependencies_Debug.sh Got SDL working; Ogre doesn't use its window yet pirms 1 nedēļas
BuildTools.sh Added Tracy profiler pirms 1 nedēļas
Build_Debug.sh Moved OgreInitialize into Cakelisp code pirms 1 dienas
COPYING Load meshes and create nodes separately pirms 3 nedēļām
LICENSE Initial commit pirms 1 mēnesi
ReadMe.org Update cakelisp for stable comptime builds pirms 1 nedēļas
RunProfiler.sh Added Tracy profiler pirms 1 nedēļas
UpdateBuildCakelisp.sh Update Cakelisp for macros, auto null pirms 1 nedēļas

ReadMe.org

GameLib is my library for making games. It is the successor to base2.0.

GameLib is written in Cakelisp.

Setup

Clone the repository and its dependencies:

git clone https://macoy.me/code/macoy/gamelib.git
git submodule update --init --recursive
hg clone http://hg.libsdl.org/SDL Dependencies/SDL

Build dependencies:

./BuildDependencies_Debug.sh

Build:

./Build_Debug.sh

Asset pipeline

This is a work in progress.

For me:

cd ~/Development/code/repositories/gamelib/Dependencies/ogre-next/build/Debug/bin
./OgreMeshTool_d -e -O puqs ~/Development/code/repositories/gamelib/test/data/Models/Suzanne.mesh.xml