2.0 KiB
#+TITLE:GameLib
GameLib is my library for making games. It is the successor to base2.0.
GameLib is written in Cakelisp.
Setup
Clone the repository and its dependencies:
git clone https://macoy.me/code/macoy/gamelib.git
git submodule update --init --recursive
hg clone http://hg.libsdl.org/SDL Dependencies/SDL
Build dependencies:
./BuildDependencies_Debug.sh
Build:
./Build_Debug.sh
Asset pipeline
This is a work in progress.
Blender setup
-
Install Blender. I can confirm Blender 2.91 works.
-
Copy
blender2ogre
to Blender plugins:
cp -r Dependencies/blender2ogre/io_ogre/ ~/.config/blender/2.91/
-
Open Blender, then open Preferences (Edit->Preferences), and click Add-ons
-
Search for "Ogre" and check the box to enable the OGRE Exporter
-
Build Ogre, if you haven't already (run
BuildDependencies_Debug.sh
) -
Set
OGRETOOLS_XML_CONVERTER
to where you built OgreMeshTool. You'll need to browse togamelib/Dependencies/ogre-next/build/Debug/bin/OgreMeshTool_d
You are now ready to export. Open your model or create one, then do File -> Export -> Ogre3D
. See the following section for settings. Note: I will be making command-line driven auto-exporting to reduce these manual steps.
OGRE Export Settings
-
Don't export materials. These are v1 materials as far as I know, which don't work with Ogre 2
-
Don't export scene. I don't use these files
-
Ensure mesh export version is set to
v2
Converting .mesh.xml
to .mesh
You shouldn't need to do this step if you set OGRETOOLS_XML_CONVERTER
, but in case blender2ogre didn't recognize it, here's how I worked around it:
cd Dependencies/ogre-next/build/Debug/bin
./OgreMeshTool_d -e -O puqs ../../../../../test/data/Models/Suzanne.mesh.xml
Run this after you've made an attempted export from the Blender OGRE plugin.