GameLib is a collection of libraries for creating applications in Cakelisp.
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Macoy Madson 2491b8fbb9 Ogre resources, audio resampling 2 years ago
Dependencies Fix audio device selection 2 years ago
src Ogre resources, audio resampling 2 years ago
test Ogre resources, audio resampling 2 years ago
.clang-format Got Ogre initialized 2 years ago
.gitignore Close audio devices, gnuplot audio 2 years ago
.gitmodules Added Tracy profiler 2 years ago
BuildDependencies_Debug.sh Got SDL working; Ogre doesn't use its window yet 2 years ago
BuildTools.sh Added Tracy profiler 2 years ago
Build_Debug.sh Moved OgreInitialize into Cakelisp code 2 years ago
COPYING Load meshes and create nodes separately 2 years ago
LICENSE Initial commit 2 years ago
ReadMe.org Update cakelisp for stable comptime builds 2 years ago
RunProfiler.sh Added Tracy profiler 2 years ago
UpdateBuildCakelisp.sh Update Cakelisp for macros, auto null 2 years ago

ReadMe.org

#+TITLE:GameLib

GameLib is my library for making games. It is the successor to base2.0.

GameLib is written in Cakelisp.

Setup

Clone the repository and its dependencies:

git clone https://macoy.me/code/macoy/gamelib.git
git submodule update --init --recursive
hg clone http://hg.libsdl.org/SDL Dependencies/SDL

Build dependencies:

./BuildDependencies_Debug.sh

Build:

./Build_Debug.sh

Asset pipeline

This is a work in progress.

For me:

cd ~/Development/code/repositories/gamelib/Dependencies/ogre-next/build/Debug/bin
./OgreMeshTool_d -e -O puqs ~/Development/code/repositories/gamelib/test/data/Models/Suzanne.mesh.xml