* Ogre materials are now loading, though my Monkey material is incompatible with Ogre 2 * Convert audio from recording format to playback format. This was necessary because I record at 48kHz but playback is at 44.1kHz. Without this conversion, recorded audio would sound lower, because it was being played at a slower rate
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|test||1 day ago|
|.clang-format||1 month ago|
|.gitignore||4 days ago|
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|ReadMe.org||1 week ago|
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|UpdateBuildCakelisp.sh||1 week ago|
GameLib is my library for making games. It is the successor to base2.0.
GameLib is written in Cakelisp.
Clone the repository and its dependencies:
git clone https://macoy.me/code/macoy/gamelib.git git submodule update --init --recursive hg clone http://hg.libsdl.org/SDL Dependencies/SDL
This is a work in progress.
cd ~/Development/code/repositories/gamelib/Dependencies/ogre-next/build/Debug/bin ./OgreMeshTool_d -e -O puqs ~/Development/code/repositories/gamelib/test/data/Models/Suzanne.mesh.xml