Macoy Madson
0bded8b046
Added Tracy profiler
The module is still WIP. Some build system changes are necessary to
make it sufficiently convenient
3 years ago
Macoy Madson
90acaab22e
SDLApp: Moved things around a bit
3 years ago
Macoy Madson
1e2c00b704
Use timer for movement; fix build opts
* Rename to SDLOgreApp so I stop getting confused
* Build options no longer copy-pasted. I have macros for that!
3 years ago
Macoy Madson
35f225b7a5
Ogre now uses SDL window
* I used the currentGLDrawable option, which may cause me problems
later
* Set GL version to 4.6 only because RenderDoc required it. This
version matches my current driver version
* Experimented with timing and input
* Add more ignores
3 years ago
Macoy Madson
7339561e5b
Got SDL working; Ogre doesn't use its window yet
* Moved shared macros into new Macros.cake
3 years ago
Macoy Madson
a61028e0d2
Update Cakelisp, move a node
* Deleted commented code
3 years ago
Macoy Madson
5b72ab2d64
Now building without Jam
Cakelisp can handle building OgreApp.cake
3 years ago
Macoy Madson
3fa7a8fc17
Upgrade for cakelisp build system
3 years ago
Macoy Madson
c6335e3b03
Load meshes and create nodes separately
3 years ago
Macoy Madson
cbef228389
Ogre load mesh, main loop, shutdown
* Updated Cakelisp for on-call-ptr
3 years ago
Macoy Madson
d2d0d5f103
Ogre now successfully creates window
3 years ago
Macoy Madson
aa54b09b8b
Got Ogre initialized
3 years ago
Macoy Madson
adf16f5d35
Added ogre submodules
3 years ago
Macoy Madson
b87a047c66
Added initial setup
3 years ago
Macoy Madson
c58457ae51
Remove old readme
3 years ago
Macoy Madson
7015a7f0be
Added readme
3 years ago
Macoy Madson
98e5fa253f
Initial commit
3 years ago