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Remove selected only stumbling block

pitch-detection
Macoy Madson 10 months ago
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e50349aba9
  1. 3
      ReadMe.org
  2. BIN
      test/assets/Monkey.blend

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ReadMe.org

@ -39,6 +39,7 @@ You are now ready to export. Open your model or create one, then do ~File -> Exp
- Don't *export materials*. These are v1 materials as far as I know, which don't work with Ogre 2
- Don't *export scene*. I don't use these files
- Ensure *mesh export version* is set to ~v2~
- Don't *export selected* only
** Materials and Textures
The ~blender2ogre~ plugin doesn't do much to help with Ogre v2 materials.
@ -87,6 +88,8 @@ Run this after you've made an attempted export from the Blender OGRE plugin.
- Create the action's keyframes
- Open the NLA editor, and click ~Push Down Action~ to create an NLA track. Blender2Ogre uses NLA tracks to determine which animations to export
You can repeat this for all the different actions you want for a given skeleton.
The name of the skeleton comes from the name of the Object which has the armature modifier's mesh. This may mean shared skeletons will be created in duplicate due to having different object mesh names.
* Terms
GameLib is copyright (C) 2020 Macoy Madson ~<macoy@macoy.me>~.

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