Browse Source
* Building each app separately was causing rebuilds of comptime definitions, which I have now fixed in Cakelisp * Moved some SDL stuff around and added a initialize function which should support using SDL for drawingpitch-detection
7 changed files with 46 additions and 164 deletions
@ -1 +1 @@ |
|||
Subproject commit 1283eff806c1dca16472fe6d931e66da6c2fc522 |
|||
Subproject commit cd480d3522ad4a4accf55c02ec6e817807979cc8 |
@ -1,3 +0,0 @@ |
|||
SubDir . ; |
|||
|
|||
SubInclude . src ; |
@ -1,146 +0,0 @@ |
|||
## |
|||
## Compilation |
|||
## |
|||
|
|||
C++ = clang++ ; |
|||
LINK = clang++ ; |
|||
# C++ = g++ ; |
|||
# LINK = g++ ; |
|||
|
|||
if $(UNIX) { SUFSHR = .so ; } |
|||
else if $(NT) { SUFSHR = .dll ; } |
|||
|
|||
if $(CROSS_COMPILE_WINDOWS) |
|||
{ |
|||
C++ = x86_64-w64-mingw32-g++ ; |
|||
LINK = x86_64-w64-mingw32-g++ ; |
|||
AR = x86_64-w64-mingw32-ar ; |
|||
SUFEXE = .exe ; |
|||
|
|||
OS_DEPENDENT_C++FLAGS = -DWINDOWS ; |
|||
OS_DEPENDENT_LINKLIBS = ; |
|||
OS_DEPENDENT_LINKFLAGS = --export-all-symbols ; |
|||
|
|||
MINGW_LIB_PATH = /usr/lib/gcc/x86_64-w64-mingw32/7.3-win32 ; |
|||
OS_DEPENDENT_DLLS = |
|||
$(MINGW_LIB_PATH)/libgcc_s_seh-1.dll |
|||
$(MINGW_LIB_PATH)/libstdc++-6.dll ; |
|||
} |
|||
else if $(UNIX) |
|||
{ |
|||
OS_DEPENDENT_C++FLAGS = -DUNIX ; |
|||
# For dynamic loading: ldl loads, export-dynamic lets the loaded code resolve its symbols to the loader's code |
|||
OS_DEPENDENT_LINKLIBS = -ldl ; |
|||
OS_DEPENDENT_LINKFLAGS = --export-dynamic ; |
|||
OS_DEPENDENT_DLLS = ; |
|||
} |
|||
else if $(NT) |
|||
{ |
|||
OS_DEPENDENT_C++FLAGS = -DWINDOWS ; |
|||
# TODO: Windows support |
|||
OS_DEPENDENT_LINKLIBS = ; |
|||
OS_DEPENDENT_LINKFLAGS = ; |
|||
OS_DEPENDENT_DLLS = ; |
|||
} |
|||
|
|||
if $(DEBUG_BUILD) |
|||
{ |
|||
OGRE_BUILD_DIR = Dependencies/ogre-next/build/Debug ; |
|||
OGRE_C++FLAGS = -DOGRE_DEBUG_MODE=1 ; |
|||
OGRE_HDRS = Dependencies/ogre-next/OgreMain/include |
|||
Dependencies/ogre-next/Components/Hlms/Common/include |
|||
Dependencies/ogre-next/Components/Hlms/Pbs/include |
|||
Dependencies/ogre-next/Components/Hlms/Unlit/include |
|||
Dependencies/ogre-next/build/Debug/include |
|||
# Ogre overlay |
|||
Dependencies/ogre-next/Components/Overlay/include ; |
|||
OGRE_LINKLIBS = |
|||
-lOgreHlmsPbs_d |
|||
-lOgreHlmsUnlit_d |
|||
-lOgreMain_d |
|||
# Ogre 2D overlays |
|||
-lOgreOverlay_d ; |
|||
} |
|||
else |
|||
{ |
|||
OGRE_BUILD_DIR = Dependencies/ogre-next/build/Release ; |
|||
OGRE_C++FLAGS = -DOGRE_DEBUG_MODE=0 ; |
|||
OGRE_HDRS = Dependencies/ogre-next/OgreMain/include |
|||
Dependencies/ogre-next/Components/Hlms/Common/include |
|||
Dependencies/ogre-next/Components/Hlms/Pbs/include |
|||
Dependencies/ogre-next/Components/Hlms/Unlit/include |
|||
Dependencies/ogre-next/build/Release/include |
|||
# Ogre overlay |
|||
Dependencies/ogre-next/Components/Overlay/include ; |
|||
OGRE_LINKLIBS = -lOgreHlmsPbs |
|||
-lOgreHlmsUnlit |
|||
-lOgreMain |
|||
# Ogre 2D overlays |
|||
-lOgreOverlay ; |
|||
} |
|||
|
|||
HDRS = src |
|||
$(OGRE_HDRS) ; |
|||
|
|||
# Arguments used on all projects, regardless of any variables |
|||
C++FLAGS = -std=c++11 -Wall -Wextra -Wno-unused-parameter |
|||
# Only for profiling, i.e. not release builds |
|||
# -DTRACY_ENABLE |
|||
-g |
|||
# Needed for dynamic linking |
|||
-fPIC |
|||
|
|||
$(OGRE_C++FLAGS) |
|||
|
|||
$(OS_DEPENDENT_C++FLAGS) |
|||
; |
|||
|
|||
# TODO: Make base hold all this weirdness? |
|||
# if $(DEBUG_BUILD) |
|||
# { |
|||
# SFML_LINKLIBS = -lsfml-audio-d -lsfml-graphics-d -lsfml-window-d -lsfml-system-d ; |
|||
# } |
|||
# else |
|||
# { |
|||
# SFML_LINKLIBS = -lsfml-audio -lsfml-graphics -lsfml-window -lsfml-system ; |
|||
# } |
|||
|
|||
OPTIM = -O0 ; |
|||
|
|||
## |
|||
## Linking |
|||
## |
|||
|
|||
LINKLIBS = |
|||
# Standard (e.g. for Tracy) |
|||
-lpthread |
|||
# Functions for dynamically loading libraries (UNIX) |
|||
$(OS_DEPENDENT_LINKLIBS) |
|||
|
|||
-L$(OGRE_BUILD_DIR)/lib |
|||
$(OGRE_LINKLIBS) |
|||
; |
|||
|
|||
LINKFLAGS = -g |
|||
# -Wl = pass to linker |
|||
# --export-dynamic = Export all symbols so dynamically loaded code can resolve their symbols to ours |
|||
-Wl,-rpath,.,$(OS_DEPENDENT_LINKFLAGS):$(OGRE_BUILD_DIR)/lib |
|||
; |
|||
## |
|||
## Jam stuff |
|||
## |
|||
|
|||
# Fix for unnecessary rebuilding any Jam project |
|||
KEEPOBJS = true ; # This doesn't actually fix anything, though it seems like it should |
|||
NOARSCAN = true ; # This actually fixes the problem |
|||
#AR = ar rUu ; # I was thinking maybe the AR command was wrong (always outputting deterministically) |
|||
# It doesn't seem like this is the problem though |
|||
AR = ar cr ; |
|||
|
|||
# Some helpful Jam commands |
|||
# -q : stop on failed target |
|||
# -jN : use N cores |
|||
# -sVAR=VAL : Set VAR to VAL. Note that setting WINDOWS=false is the same as setting WINDOWS=true, |
|||
# frustratingly (as if it's an ifdef not an if x = y |
|||
# -dx : print commands being used |
|||
# -n : don't actually run commands |
@ -1,3 +0,0 @@ |
|||
SubDir . src ; |
|||
|
|||
Library libGameLib : OgreCore.cake.cpp OgreInitialize.cpp ; |
Loading…
Reference in new issue