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Got Ogre initialized

SDLAttempt
Macoy Madson 3 years ago
parent
commit
aa54b09b8b
  1. 22
      .clang-format
  2. 25
      BuildDependencies_Debug.sh
  3. 4
      Build_Debug.sh
  4. 45
      Jamrules
  5. 2
      src/Jamfile
  6. 4
      src/OgreCore.cake
  7. 253
      src/OgreInitialize.cpp
  8. 3
      src/OgreInitialize.hpp
  9. 43
      test/Jamrules

22
.clang-format

@ -0,0 +1,22 @@
# http://releases.llvm.org/6.0.0/tools/clang/docs/ClangFormatStyleOptions.html
BasedOnStyle: Google
AccessModifierOffset: -4
AllowShortBlocksOnASingleLine: false
AllowShortFunctionsOnASingleLine: None
AllowShortIfStatementsOnASingleLine: false
AllowShortLoopsOnASingleLine: false
BreakBeforeBraces: Allman
BraceWrapping:
AfterNamespace: false
BreakBeforeTernaryOperators: false
ColumnLimit: 100
ConstructorInitializerIndentWidth: 4
ContinuationIndentWidth: 4
IndentWidth: 4
Standard: Cpp11
TabWidth: 4
UseTab: ForIndentation
DerivePointerAlignment: false
PointerAlignment: Left
NamespaceIndentation: None
IndentCaseLabels: true

25
BuildDependencies_Debug.sh

@ -1,5 +1,28 @@
#!/bin/sh
echo "Building Cakelisp..."
cd Dependencies/cakelisp && jam -j4 && cd ../../
cd Dependencies/cakelisp && jam -j4 && cd ../
echo "done!"
# See the official script at
# https://raw.githubusercontent.com/OGRECave/ogre-next/master/Scripts/BuildScripts/output/build_ogre_linux_c%2B%2Blatest.sh
echo "Building Ogre dependencies..."
cd ogre-next-deps && mkdir -p build && cd build && cmake -G Ninja .. || exit $?
ninja || exit $?
ninja install || exit $?
echo "Building Ogre..."
cd ../../ogre-next
if test ! -f Dependencies; then
ln -s ../ogre-next-deps/build/ogredeps Dependencies
fi
mkdir -p build/Debug
mkdir -p build/Release
cd build/Debug
echo "--- Building Ogre (Debug) ---"
cmake -D OGRE_USE_BOOST=0 -D OGRE_CONFIG_THREAD_PROVIDER=0 -D OGRE_CONFIG_THREADS=0 -D OGRE_BUILD_COMPONENT_SCENE_FORMAT=1 -D OGRE_BUILD_SAMPLES2=1 -D OGRE_BUILD_TESTS=1 -D CMAKE_BUILD_TYPE="Debug" -G Ninja ../.. || exit $?
ninja || exit $?
cd ../Release
echo "--- Building Ogre (Release) ---"
cmake -D OGRE_USE_BOOST=0 -D OGRE_CONFIG_THREAD_PROVIDER=0 -D OGRE_CONFIG_THREADS=0 -D OGRE_BUILD_COMPONENT_SCENE_FORMAT=1 -D OGRE_BUILD_SAMPLES2=1 -D OGRE_BUILD_TESTS=1 -D CMAKE_BUILD_TYPE="Release" -G Ninja ../.. || exit $?
ninja || exit $?

4
Build_Debug.sh

@ -1,6 +1,6 @@
#!/bin/sh
./Dependencies/cakelisp/bin/cakelisp src/OgreCore.cake \
&& jam -j4 libGameLib.a
&& jam -j4 -sDEBUG_BUILD=true libGameLib.a
./Dependencies/cakelisp/bin/cakelisp test/OgreApp.cake && cd test && jam -j4
./Dependencies/cakelisp/bin/cakelisp test/OgreApp.cake && cd test && jam -j4 -sDEBUG_BUILD=true

45
Jamrules

@ -43,6 +43,44 @@ else if $(NT)
OS_DEPENDENT_DLLS = ;
}
if $(DEBUG_BUILD)
{
OGRE_BUILD_DIR = Dependencies/ogre-next/build/Debug ;
OGRE_C++FLAGS = -DOGRE_DEBUG_MODE=1 ;
OGRE_HDRS = Dependencies/ogre-next/OgreMain/include
Dependencies/ogre-next/Components/Hlms/Common/include
Dependencies/ogre-next/Components/Hlms/Pbs/include
Dependencies/ogre-next/Components/Hlms/Unlit/include
Dependencies/ogre-next/build/Debug/include
# Ogre overlay
Dependencies/ogre-next/Components/Overlay/include ;
OGRE_LINKLIBS = -lOgreHlmsPbs_d
-lOgreHlmsUnlit_d
-lOgreMain_d
# Ogre 2D overlays
-lOgreOverlay_d ;
}
else
{
OGRE_BUILD_DIR = Dependencies/ogre-next/build/Release ;
OGRE_C++FLAGS = -DOGRE_DEBUG_MODE=0 ;
OGRE_HDRS = Dependencies/ogre-next/OgreMain/include
Dependencies/ogre-next/Components/Hlms/Common/include
Dependencies/ogre-next/Components/Hlms/Pbs/include
Dependencies/ogre-next/Components/Hlms/Unlit/include
Dependencies/ogre-next/build/Release/include
# Ogre overlay
Dependencies/ogre-next/Components/Overlay/include ;
OGRE_LINKLIBS = -lOgreHlmsPbs
-lOgreHlmsUnlit
-lOgreMain
# Ogre 2D overlays
-lOgreOverlay ;
}
HDRS = src
$(OGRE_HDRS) ;
# Arguments used on all projects, regardless of any variables
C++FLAGS = -std=c++11 -Wall -Wextra -Wno-unused-parameter
# Only for profiling, i.e. not release builds
@ -51,6 +89,8 @@ C++FLAGS = -std=c++11 -Wall -Wextra -Wno-unused-parameter
# Needed for dynamic linking
-fPIC
$(OGRE_C++FLAGS)
$(OS_DEPENDENT_C++FLAGS)
;
@ -75,12 +115,15 @@ LINKLIBS =
-lpthread
# Functions for dynamically loading libraries (UNIX)
$(OS_DEPENDENT_LINKLIBS)
-L$(OGRE_BUILD_DIR)/lib
$(OGRE_LINKLIBS)
;
LINKFLAGS = -g
# -Wl = pass to linker
# --export-dynamic = Export all symbols so dynamically loaded code can resolve their symbols to ours
-Wl,-rpath,.,$(OS_DEPENDENT_LINKFLAGS)
-Wl,-rpath,.,$(OS_DEPENDENT_LINKFLAGS):$(OGRE_BUILD_DIR)/lib
;
##
## Jam stuff

2
src/Jamfile

@ -1,3 +1,3 @@
SubDir . src ;
Library libGameLib : OgreCore.cake.cpp ;
Library libGameLib : OgreCore.cake.cpp OgreInitialize.cpp ;

4
src/OgreCore.cake

@ -1,5 +1,7 @@
(c-import "<stdio.h>")
(c-import "<stdio.h>"
"OgreInitialize.hpp")
(defun ogre-initialize (&return bool)
(OgreInitialize)
(printf "Ogre initialized\n")
(return true))

253
src/OgreInitialize.cpp

@ -0,0 +1,253 @@
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Woverloaded-virtual"
#include "OgreArchiveManager.h"
#include "OgreCamera.h"
#include "OgreConfigFile.h"
#include "OgreRoot.h"
#include "OgreWindow.h"
#include "OgreHlmsManager.h"
#include "OgreHlmsPbs.h"
#include "OgreHlmsUnlit.h"
#include "OgreItem.h"
#include "OgreMesh.h"
#include "OgreMesh2.h"
#include "OgreMeshManager.h"
#include "OgreMeshManager2.h"
#include "Compositor/OgreCompositorManager2.h"
#pragma GCC diagnostic pop
static Ogre::Root* root = nullptr;
bool g_graphicsIntialized = false;
static void registerHlms(void)
{
using namespace Ogre;
String resourcePath = "data/";
ConfigFile cf;
cf.load(resourcePath + "resources2.cfg");
String rootHlmsFolder = resourcePath + cf.getSetting("DoNotUseAsResource", "Hlms", "");
if (rootHlmsFolder.empty())
rootHlmsFolder = "./";
else if (*(rootHlmsFolder.end() - 1) != '/')
rootHlmsFolder += "/";
// At this point rootHlmsFolder should be a valid path to the Hlms data folder
HlmsUnlit* hlmsUnlit = 0;
HlmsPbs* hlmsPbs = 0;
// For retrieval of the paths to the different folders needed
String mainFolderPath;
StringVector libraryFoldersPaths;
StringVector::const_iterator libraryFolderPathIt;
StringVector::const_iterator libraryFolderPathEn;
ArchiveManager& archiveManager = ArchiveManager::getSingleton();
{
// Create & Register HlmsUnlit
// Get the path to all the subdirectories used by HlmsUnlit
HlmsUnlit::getDefaultPaths(mainFolderPath, libraryFoldersPaths);
Archive* archiveUnlit =
archiveManager.load(rootHlmsFolder + mainFolderPath, "FileSystem", true);
ArchiveVec archiveUnlitLibraryFolders;
libraryFolderPathIt = libraryFoldersPaths.begin();
libraryFolderPathEn = libraryFoldersPaths.end();
while (libraryFolderPathIt != libraryFolderPathEn)
{
Archive* archiveLibrary =
archiveManager.load(rootHlmsFolder + *libraryFolderPathIt, "FileSystem", true);
archiveUnlitLibraryFolders.push_back(archiveLibrary);
++libraryFolderPathIt;
}
// Create and register the unlit Hlms
hlmsUnlit = OGRE_NEW HlmsUnlit(archiveUnlit, &archiveUnlitLibraryFolders);
Root::getSingleton().getHlmsManager()->registerHlms(hlmsUnlit);
}
{
// Create & Register HlmsPbs
// Do the same for HlmsPbs:
HlmsPbs::getDefaultPaths(mainFolderPath, libraryFoldersPaths);
Archive* archivePbs =
archiveManager.load(rootHlmsFolder + mainFolderPath, "FileSystem", true);
// Get the library archive(s)
ArchiveVec archivePbsLibraryFolders;
libraryFolderPathIt = libraryFoldersPaths.begin();
libraryFolderPathEn = libraryFoldersPaths.end();
while (libraryFolderPathIt != libraryFolderPathEn)
{
Archive* archiveLibrary =
archiveManager.load(rootHlmsFolder + *libraryFolderPathIt, "FileSystem", true);
archivePbsLibraryFolders.push_back(archiveLibrary);
++libraryFolderPathIt;
}
// Create and register
hlmsPbs = OGRE_NEW HlmsPbs(archivePbs, &archivePbsLibraryFolders);
Root::getSingleton().getHlmsManager()->registerHlms(hlmsPbs);
}
RenderSystem* renderSystem = Root::getSingletonPtr()->getRenderSystem();
if (renderSystem->getName() == "Direct3D11 Rendering Subsystem")
{
// Set lower limits 512kb instead of the default 4MB per Hlms in D3D 11.0
// and below to avoid saturating AMD's discard limit (8MB) or
// saturate the PCIE bus in some low end machines.
bool supportsNoOverwriteOnTextureBuffers;
renderSystem->getCustomAttribute("MapNoOverwriteOnDynamicBufferSRV",
&supportsNoOverwriteOnTextureBuffers);
if (!supportsNoOverwriteOnTextureBuffers)
{
hlmsPbs->setTextureBufferDefaultSize(512 * 1024);
hlmsUnlit->setTextureBufferDefaultSize(512 * 1024);
}
}
}
void OgreInitialize()
{
using namespace Ogre;
const String pluginsFolder = "./data/";
const String writeAccessFolder = "./";
#ifndef OGRE_STATIC_LIB
#if OGRE_DEBUG_MODE
const char* pluginsFile = "plugins_d.cfg";
#else
const char* pluginsFile = "plugins.cfg";
#endif
#endif
root = OGRE_NEW Root(pluginsFolder + pluginsFile, //
writeAccessFolder + "ogre.cfg", //
writeAccessFolder + "Ogre.log");
// TODO: Make this return false and quit the app
if (!root->showConfigDialog())
return; // false
// Initialize Root
root->getRenderSystem()->setConfigOption("sRGB Gamma Conversion", "Yes");
// Window* window = root->initialise(/*autoCreateWindow=*/true, "Spargus Ogre");
root->initialise(/*autoCreateWindow=*/true);
Ogre::NameValuePairList windowSettings;
// unsigned long winHandle = reinterpret_cast<unsigned long>(win.getBase()->getSystemHandle());
// #ifdef _WIN32
// unsigned long winGlContext = reinterpret_cast<unsigned long>(wglGetCurrentContext());
// windowSettings["externalWindowHandle"] = StringConverter::toString(winHandle);
// windowSettings["externalGLContext"] = StringConverter::toString(winGlContext);
// windowSettings["externalGLControl"] = String("True");
// #else
// // Deprecated. See ogre-next/RenderSystems/GL3Plus/src/windowing/GLX/OgreGLXWindow.cpp:237
// // windowSettings["externalWindowHandle"] = StringConverter::toString(winHandle);
// windowSettings["parentWindowHandle"] = StringConverter::toString(winHandle);
// // sf::Context context;
// // unsigned long activeContextId = (unsigned long)context.getActiveContextId();
// windowSettings["currentGLContext"] = String("True");
// // windowSettings["currentGLContext"] = StringConverter::toString(activeContextId);
// // windowSettings["externalGLControl"] = String("True");
// #endif
int winWidth = 1024;
int winHeight = 1024;
Window* window =
root->createRenderWindow("GameLib", winWidth, winHeight, true, &windowSettings);
// window->_setVisible(true);
registerHlms();
// Create SceneManager
const size_t numThreads = 1u;
SceneManager* sceneManager = root->createSceneManager(ST_GENERIC, numThreads, "SceneManager");
// Create & setup camera
Camera* camera = sceneManager->createCamera("Main Camera");
// Position it at 500 in Z direction
camera->setPosition(Vector3(0, 5, 15));
// Look back along -Z
camera->lookAt(Vector3(0, 0, 0));
camera->setNearClipDistance(0.2f);
camera->setFarClipDistance(1000.0f);
camera->setAutoAspectRatio(true);
// Setup a basic compositor with a blue clear colour
CompositorManager2* compositorManager = root->getCompositorManager2();
const String workspaceName("Demo Workspace");
// const IdString definitionNameId = workspaceName;
const ColourValue backgroundColour(0.2f, 0.4f, 0.6f);
compositorManager->createBasicWorkspaceDef(workspaceName, backgroundColour, IdString());
compositorManager->addWorkspace(sceneManager, window->getTexture(), camera, workspaceName,
true);
// Mesh importing
{
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("data/Models", "FileSystem",
"Models");
Ogre::v1::MeshPtr v1Mesh;
Ogre::MeshPtr v2Mesh;
// Load the v1 mesh. Notice the v1 namespace
// Also notice the HBU_STATIC flag; since the HBU_WRITE_ONLY
// bit would prohibit us from reading the data for importing.
v1Mesh = Ogre::v1::MeshManager::getSingleton().load(
"Chassis.mesh", Ogre::ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME,
Ogre::v1::HardwareBuffer::HBU_STATIC, Ogre::v1::HardwareBuffer::HBU_STATIC);
bool halfPosition = true;
bool halfUVs = true;
bool useQtangents = true;
// Create a v2 mesh to import to, with a different name (arbitrary).
// Import the v1 mesh to v2
v2Mesh = Ogre::MeshManager::getSingleton().createByImportingV1(
"Chassis.mesh Imported", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
v1Mesh.get(), halfPosition, halfUVs, useQtangents);
// We don't need the v1 mesh. Free CPU memory, get it out of the GPU.
// Leave it loaded if you want to use athene with v1 Entity.
v1Mesh->unload();
// Create an Item with the model we just imported.
// Notice we use the name of the imported model. We could also use the overload
// with the mesh pointer:
// item = sceneManager->createItem( v2Mesh, Ogre::SCENE_DYNAMIC );
Ogre::Item* item = sceneManager->createItem(
"Chassis.mesh Imported", Ogre::ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME,
Ogre::SCENE_DYNAMIC);
// Ogre::SceneNode* rootSceneNode = sceneManager->getRootSceneNode(Ogre::SCENE_DYNAMIC);
Ogre::SceneNode* rootSceneNode = sceneManager->getRootSceneNode();
if (!rootSceneNode)
{
return;
}
// WTF
// Ogre::SceneNode* sceneNode = rootSceneNode->createChildSceneNode(Ogre::SCENE_DYNAMIC);
Ogre::SceneNode* sceneNode = static_cast<SceneNode*>(
rootSceneNode->createChild()); // rootSceneNode->createChildSceneNode();
if (!sceneNode)
{
return;
}
sceneNode->attachObject(item);
// sceneNode->scale( 0.1f, 0.1f, 0.1f );
}
g_graphicsIntialized = true;
}

3
src/OgreInitialize.hpp

@ -0,0 +1,3 @@
#pragma once
void OgreInitialize();

43
test/Jamrules

@ -43,6 +43,42 @@ else if $(NT)
OS_DEPENDENT_DLLS = ;
}
# Ogre settings
if $(DEBUG_BUILD)
{
OGRE_BUILD_DIR = ../Dependencies/ogre-next/build/Debug ;
OGRE_C++FLAGS = -DOGRE_DEBUG_MODE=1 ;
OGRE_HDRS = $(OGRE_BUILD_DIR)/OgreMain/include
$(OGRE_BUILD_DIR)/Components/Hlms/Common/include
$(OGRE_BUILD_DIR)/Components/Hlms/Pbs/include
$(OGRE_BUILD_DIR)/Components/Hlms/Unlit/include
$(OGRE_BUILD_DIR)/build/Debug/include
# Ogre overlay
$(OGRE_BUILD_DIR)/Components/Overlay/include ;
OGRE_LINKLIBS = -lOgreHlmsPbs_d
-lOgreHlmsUnlit_d
-lOgreMain_d
# Ogre 2D overlays
-lOgreOverlay_d ;
}
else
{
OGRE_BUILD_DIR = ../Dependencies/ogre-next/build/Release ;
OGRE_C++FLAGS = -DOGRE_DEBUG_MODE=0 ;
OGRE_HDRS = $(OGRE_BUILD_DIR)/OgreMain/include
$(OGRE_BUILD_DIR)/Components/Hlms/Common/include
$(OGRE_BUILD_DIR)/Components/Hlms/Pbs/include
$(OGRE_BUILD_DIR)/Components/Hlms/Unlit/include
$(OGRE_BUILD_DIR)/build/Release/include
# Ogre overlay
$(OGRE_BUILD_DIR)/Components/Overlay/include ;
OGRE_LINKLIBS = -lOgreHlmsPbs
-lOgreHlmsUnlit
-lOgreMain
# Ogre 2D overlays
-lOgreOverlay ;
}
# Arguments used on all projects, regardless of any variables
C++FLAGS = -std=c++11 -Wall -Wextra -Wno-unused-parameter
# Only for profiling, i.e. not release builds
@ -52,6 +88,8 @@ C++FLAGS = -std=c++11 -Wall -Wextra -Wno-unused-parameter
-fPIC
$(OS_DEPENDENT_C++FLAGS)
$(OGRE_C++FLAGS)
;
# TODO: Make base hold all this weirdness?
@ -78,12 +116,15 @@ $(OS_DEPENDENT_LINKLIBS)
-L../src
-lGameLib
-L$(OGRE_BUILD_DIR)/lib
$(OGRE_LINKLIBS)
;
LINKFLAGS = -g
# -Wl = pass to linker
# --export-dynamic = Export all symbols so dynamically loaded code can resolve their symbols to ours
-Wl,-rpath,.,$(OS_DEPENDENT_LINKFLAGS)
-Wl,$(OS_DEPENDENT_LINKFLAGS),-rpath,.:$(OGRE_BUILD_DIR)/lib
;
##
## Jam stuff

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