A Galavant front-end using Unreal Engine 4. Features a procedural smooth voxel-based world
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# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.sln
*.suo
*.opensdf
*.sdf
# Precompiled Assets
GalavantUnreal/SourceArt/**/*.png
GalavantUnreal/SourceArt/**/*.tga
# Binary Files
GalavantUnreal/Binaries/*
# Builds
GalavantUnreal/Build/*
# Don't ignore icon files in Build
!GalavantUnreal/Build/**/*.ico
# Configuration files generated by the Editor
GalavantUnreal/Saved/*
# Compiled source files for the engine to use
GalavantUnreal/Intermediate/*
# Cache files for the editor to use
GalavantUnreal/DerivedDataCache/*
# KDevelop 4 Project Files
GalavantUnreal/.kdev4/*
*.kdev4
# Third party libraries (TODO: Figure out how best to do this; maybe submodules?)
GalavantUnreal/ThirdParty/*
# Ignore large assets (TODO: Figure out what to do once these are actually used, esp because the
# license might be picky about how I share it)
GalavantUnreal/Content/MedievalTown/*
# Ignore core dumps
core
*.blend1
LOCAL*