- Added field to conditionally enable/disable chunk generation (useful for testmaps)
- Re-added projectiles from the FirstPersonCPP template to the Galavant FPCharacter while I'm deciding what I want to do for combat. Backspace is the fire button (testing only, this would be a dumb bind)
- Added footstep sound to several animations to hopefully make things feel a bit more solid
- Added janky explicit audio playing in FPCharacter for walking sounds. This will be taken out once a full body is used instead of floating arms
- Visual Studio Code project is now the Unreal GenerateProjectFiles output
- Removed some assets which weren't being used