# Compiled Object files *.slo *.lo *.o *.obj # Precompiled Headers *.gch *.pch # Compiled Dynamic libraries *.so *.dylib *.dll # Fortran module files *.mod # Compiled Static libraries *.lai *.la *.a *.lib # Executables *.exe *.out *.app *.ipa # These project files can be generated by the engine *.xcodeproj *.sln *.suo *.opensdf *.sdf # Precompiled Assets GalavantUnreal/SourceArt/**/*.png GalavantUnreal/SourceArt/**/*.tga # Binary Files GalavantUnreal/Binaries/* # Builds GalavantUnreal/Build/* # Don't ignore icon files in Build !GalavantUnreal/Build/**/*.ico # Configuration files generated by the Editor GalavantUnreal/Saved/* # Compiled source files for the engine to use GalavantUnreal/Intermediate/* # Cache files for the editor to use GalavantUnreal/DerivedDataCache/* # KDevelop 4 Project Files GalavantUnreal/.kdev4/* *.kdev4 # Third party libraries (TODO: Figure out how best to do this; maybe submodules?) GalavantUnreal/ThirdParty/* # Ignore large assets (TODO: Figure out what to do once these are actually used, esp because the # license might be picky about how I share it) GalavantUnreal/Content/MedievalTown/* # Ignore core dumps core *.blend1 LOCAL*