52 Commits (master)
 

Author SHA1 Message Date
  Macoy Madson 08b761953f Updated to 4.18, added sound effects, shooting 4 years ago
  Macoy Madson f4fc5ceb8b Fixed framerate issues, game keybinds, attempted punching 4 years ago
  Macoy Madson fcbfbeacc0 CharacterManager Ragdoll, Conscious states dictating movement 4 years ago
  Macoy Madson 45d2b7ea98 Standalone Game Client, Gameplay loop, CharacterManager 4 years ago
  Macoy Madson 95e8d50ee3 Cleaned up test Actor Entity code, Ragdoll FX 4 years ago
  Macoy Madson f03bd622bf Merge branch 'combatComponentRefactor' 4 years ago
  Macoy Madson cbc42c9afb Merge branch 'movementSafePointers' into combatComponentRefactor 4 years ago
  Macoy Madson 814f343fe0 Fixed pointers! Debug printing 4 years ago
  Macoy Madson 19f2335035 First pass of pointer conversion; still asserting 4 years ago
  Macoy Madson 0f14650c71 Spawn only if ground under feet 4 years ago
  Macoy Madson 6693f420e5 AActor Entity integration, Actor Entity management, Fix segfault 4 years ago
  Macoy Madson bef658571e Combat; ComponentManager refactor 4 years ago
  Macoy Madson 97f3f4e1aa Combat Animations, VS Code 4 years ago
  Macoy Madson 50bf776f6e Early Combat work, updated to UE 4.17 (was 4.15) 4 years ago
  Macoy Madson 37b86e55ee Added Blood need 4 years ago
  Macoy Madson 1cba319dc2 Entities now spawn on the ground 4 years ago
  Macoy Madson d0dea2a63b Added project files which changed due to dcdf02d 4 years ago
  Macoy Madson dcdf02dff5 Organized source files 4 years ago
  Macoy Madson cd4d53e42a Added UnrealLogOutput() properly so logging is now working; moved KillZ 4 years ago
  Macoy Madson 425bd68a33 Removed PLog 4 years ago
  Macoy Madson 89e201b0c0 ResourceDictionary integration 4 years ago
  Macoy Madson 13f80cfe8e Fixed Chunks 4 years ago
  Macoy Madson 441568e250 Minimap resource drawing, colored logging 4 years ago
  Macoy Madson 37c1b421ae Fixed player interact and entity spawning, initialization at better time 4 years ago
  Macoy Madson 86c0c696ed Player now Entity, Actor spawning, broke world/chunks, UnrealMovement 4 years ago
  Macoy Madson 70117fffbf Added Minimap 4 years ago
  Macoy Madson 1eb09fd97f Added ActorEntityManager 4 years ago
  Macoy Madson b3542eae87 Pickups, Entity destruction, chunk scaling 4 years ago
  Macoy Madson 43d7f37fbe Moved TestMovementTasks 4 years ago
  Macoy Madson 6c3ed16c2a Interact Components, small bug fix 4 years ago
  Macoy Madson 45932717c8 Food Pickup position now working, work on debug agent text 4 years ago
  Macoy Madson 594810cdf1 Added food pickup; refactoring tasks, TestMovementComponent 4 years ago
  Macoy Madson 0e2631bb2b Agent Character Working! AgentComponent, Callbacks 4 years ago
  Macoy Madson c163ee05bf Got HTN Agent GoTo Resource Working! 4 years ago
  Macoy Madson c6655e457a Added Logging, SetupAttachment 4 years ago
  Macoy Madson bcafd5e6d1 Merged unreal4.14 into master 4 years ago
  Macoy Madson efad0448b1 Work for HTN Vertical Slice 4 years ago
  Macoy Madson 156f5b1a77 Updated everything needed to go from 4.10 to 4.14. Getting fucking linking errors though 5 years ago
  Macoy Madson ed4a0a90f6 Fixed Chunk Manager Grid Position 5 years ago
  Macoy Madson 6efcfd01cd First Person Character 5 years ago
  Macoy Madson b1d227a7d1 Update TestMovementComponent, Galavant Build Script 5 years ago
  Macoy Madson a59d809f27 Implemented Entity Component System test for Unreal 5 years ago
  Macoy Madson 30d6fcdad2 Added TestAgent and Use3DNoise 5 years ago
  Macoy Madson 9427d7c05f Added capability to create 3D noise chunks; code can now be compiled for packaging 5 years ago
  Macoy Madson 6968c398c9 Exposed properties like noise seed to Unreal Editor; added very helpful debug visualization for chunks and chunk manager 5 years ago
  Macoy Madson 50927f8b8c Chunk generation now only generates noise when it needs to; chunks can be properly resized; manager doesn't update in editor; misc. experimentation 5 years ago
  Macoy Madson e4c96fb718 Got navigation and collision working for chunks created in editor 5 years ago
  Macoy Madson 1fb7577e48 Added GeneratedMeshComponent from the internet, which gives me texturing and collision for (almost) free. 5 years ago
  Macoy Madson 02460876f6 Made a hacky TestPolyVoxChunkManager. I haven't tested it too much yet because I need to get a better movement controller 5 years ago
  Macoy Madson 8199cfc368 Added TestPolyVoxChunk, which is working quite well! Updated readme with dependencies 5 years ago