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Updated to 4.18, added sound effects, shooting

- Added field to conditionally enable/disable chunk generation (useful for testmaps)
- Re-added projectiles from the FirstPersonCPP template to the Galavant FPCharacter while I'm deciding what I want to do for combat. Backspace is the fire button (testing only, this would be a dumb bind)
- Added footstep sound to several animations to hopefully make things feel a bit more solid
- Added janky explicit audio playing in FPCharacter for walking sounds. This will be taken out once a full body is used instead of floating arms
- Visual Studio Code project is now the Unreal GenerateProjectFiles output
- Removed some assets which weren't being used
master
Macoy Madson 3 years ago
parent
commit
08b761953f
44 changed files with 2228 additions and 16207 deletions
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"type": "cppdbg",
"request": "launch",
"program": "/home/macoy/Development/code/repositories/galavant-unreal/GalavantUnreal/LOCAL_package/package/LinuxNoEditor/GalavantUnreal/Binaries/Linux/GalavantUnreal",
"args": ["-windowed", "-resx=1920", "-resy=1080"],
"stopAtEntry": false,
"cwd": "${workspaceRoot}",
"environment": [],
"externalConsole": true,
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
}
]
},
{
"name": "(gdb) Launch Standalone Debug",
"type": "cppdbg",
"request": "launch",
"program": "/home/macoy/Development/code/repositories/galavant-unreal/GalavantUnreal/LOCAL_package/package/LinuxNoEditor/GalavantUnreal/Binaries/Linux/GalavantUnreal-Linux-Debug",
"args": ["-windowed", "-resx=1920", "-resy=1080"],
"stopAtEntry": false,
"cwd": "${workspaceRoot}",
"environment": [],
"externalConsole": true,
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
}
]
},
]
}

+ 14
- 0
GalavantUnreal/.vscode/settings.json View File

@ -0,0 +1,14 @@
{
"typescript.tsc.autoDetect": "off",
"files.exclude": {
"/home/macoy/Development/code/repositories/galavant-unreal/GalavantUnreal/.kdev4": true,
"/home/macoy/Development/code/repositories/galavant-unreal/GalavantUnreal/.vscode": true,
"/home/macoy/Development/code/repositories/galavant-unreal/GalavantUnreal/Assets": true,
"/home/macoy/Development/code/repositories/galavant-unreal/GalavantUnreal/Content": true,
"/home/macoy/Development/code/repositories/galavant-unreal/GalavantUnreal/DerivedDataCache": true,
"/home/macoy/Development/code/repositories/galavant-unreal/GalavantUnreal/Intermediate": true,
"/home/macoy/Development/code/repositories/galavant-unreal/GalavantUnreal/LOCAL_package": true,
"/home/macoy/Development/code/repositories/galavant-unreal/GalavantUnreal/Saved": true,
"/home/macoy/Development/code/repositories/galavant-unreal/GalavantUnreal/ThirdParty": true
}
}

+ 1093
- 0
GalavantUnreal/.vscode/tasks.json
File diff suppressed because it is too large
View File


BIN
GalavantUnreal/Assets/Testing/Audio/footstep05_fc.wav View File


+ 26
- 4286
GalavantUnreal/CMakeLists.txt
File diff suppressed because it is too large
View File


+ 9
- 8
GalavantUnreal/Config/DefaultEngine.ini View File

@ -77,6 +77,15 @@ s.EventDrivenLoaderEnabled=False
[/Script/Engine.EndUserSettings]
bSendAnonymousUsageDataToEpic=False
[/Script/Engine.StaticMeshLODSettings]
LevelArchitecture=(NumLODs=4,LightMapResolution=32,LODPercentTriangles=50,PixelError=12,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture"))
SmallProp=(NumLODs=4,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("SmallPropLOD","Small Prop"))
LargeProp=(NumLODs=4,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("LargePropLOD","Large Prop"))
Deco=(NumLODs=4,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("DecoLOD","Deco"))
Vista=(NumLODs=1,Name=LOCTEXT("VistaLOD","Vista"))
Foliage=(NumLODs=1,Name=LOCTEXT("FoliageLOD","Foliage"))
HighDetail=(NumLODs=6,LODPercentTriangles=50,PixelError=6,Name=LOCTEXT("HighDetailLOD","High Detail"))
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.000000
DefaultTerminalVelocity=4000.000000
@ -119,11 +128,3 @@ InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10
[/Script/Engine.StaticMeshLODSettings]
LevelArchitecture=(NumLODs=4,LightMapResolution=32,LODPercentTriangles=50,PixelError=12,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture"))
SmallProp=(NumLODs=4,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("SmallPropLOD","Small Prop"))
LargeProp=(NumLODs=4,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("LargePropLOD","Large Prop"))
Deco=(NumLODs=4,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("DecoLOD","Deco"))
Vista=(NumLODs=1,Name=LOCTEXT("VistaLOD","Vista"))
Foliage=(NumLODs=1,Name=LOCTEXT("FoliageLOD","Foliage"))
HighDetail=(NumLODs=6,LODPercentTriangles=50,PixelError=6,Name=LOCTEXT("HighDetailLOD","High Detail"))

+ 3
- 7
GalavantUnreal/Config/DefaultInput.ini View File

@ -1,11 +1,5 @@
[/Script/Engine.InputSettings]
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
@ -69,7 +63,8 @@ DefaultViewportMouseLockMode=LockOnCapture
-ActionMappings=(ActionName="UseTertiary",Key=MiddleMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
-ActionMappings=(ActionName="ExitGalavant",Key=Escape,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
-ActionMappings=(ActionName="TogglePlayGalavant",Key=P,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
-ActionMappings=(ActionName="ToggleMouseLock",Key=None,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
-ActionMappings=(ActionName="ToggleMouseLock",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
-ActionMappings=(ActionName="Fire",Key=None,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="Interact",Key=E,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="UsePrimary",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
@ -81,6 +76,7 @@ DefaultViewportMouseLockMode=LockOnCapture
+ActionMappings=(ActionName="ExitGalavant",Key=Escape,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="TogglePlayGalavant",Key=P,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="ToggleMouseLock",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
+ActionMappings=(ActionName="Fire",Key=BackSpace,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
-AxisMappings=(AxisName="MoveForward",Key=W,Scale=1.000000)
-AxisMappings=(AxisName="MoveForward",Key=S,Scale=-1.000000)
-AxisMappings=(AxisName="MoveRight",Key=D,Scale=1.000000)


BIN
GalavantUnreal/Content/Actors/Projectiles/GalavantUnrealSimpleProjectileBP.uasset View File


BIN
GalavantUnreal/Content/FirstPerson/Audio/FirstPersonTemplateWeaponFire02.uasset → GalavantUnreal/Content/Audio/FirstPersonTemplateWeaponFire02.uasset View File


BIN
GalavantUnreal/Content/Audio/FirstPersonTemplateWeaponFire02_Cue.uasset View File


BIN
GalavantUnreal/Content/Audio/footstep05.uasset View File


BIN
GalavantUnreal/Content/Audio/footstep05_Cue.uasset View File


BIN
GalavantUnreal/Content/Audio/footstepAttenuation.uasset View File


BIN
GalavantUnreal/Content/Blueprints/AgentCharacter1_Blueprint.uasset View File


BIN
GalavantUnreal/Content/Blueprints/GalavantUnrealFPPlayerCharacter.uasset View File


BIN
GalavantUnreal/Content/FirstPerson/Animations/FirstPerson_JumpEnd.uasset View File


BIN
GalavantUnreal/Content/FirstPerson/Animations/FirstPerson_Melee.uasset View File


BIN
GalavantUnreal/Content/FirstPerson/Animations/FirstPerson_Melee_Block.uasset View File


BIN
GalavantUnreal/Content/FirstPersonCPP/Blueprints/FirstPersonProjectile.uasset View File


BIN
GalavantUnreal/Content/FirstPersonCPP/Blueprints/GalavantUnrealFPCharacterTrueBP.uasset View File


BIN
GalavantUnreal/Content/FirstPersonCPP/Blueprints/GalavantUnrealFPCharacterTrueBPFullBody.uasset View File


BIN
GalavantUnreal/Content/Mannequin/Animations/ThirdPersonRun.uasset View File


BIN
GalavantUnreal/Content/Mannequin/Animations/ThirdPersonWalk.uasset View File


BIN
GalavantUnreal/Content/TopDownCPP/Blueprints/TopDownCharacter.uasset View File


BIN
GalavantUnreal/Content/TopDownCPP/Maps/TopDownExampleMap.umap View File


+ 0
- 297
GalavantUnreal/GalavantUnreal.pro View File

@ -23,168 +23,6 @@ include(GalavantUnrealConfig.pri)
include(GalavantUnrealIncludes.pri)
include(GalavantUnrealDefines.pri)
UE4Client-Linux-Debug.commands = $$build UE4Client Linux Debug $$args
UE4Client-Linux-DebugGame.commands = $$build UE4Client Linux DebugGame $$args
UE4Client-Linux-Shipping.commands = $$build UE4Client Linux Shipping $$args
UE4Client-Linux-Test.commands = $$build UE4Client Linux Test $$args
UE4Client.commands = $$build UE4Client Linux Development $$args
UE4Editor-Linux-Debug.commands = $$build UE4Editor Linux Debug $$args
UE4Editor-Linux-DebugGame.commands = $$build UE4Editor Linux DebugGame $$args
UE4Editor-Linux-Shipping.commands = $$build UE4Editor Linux Shipping $$args
UE4Editor-Linux-Test.commands = $$build UE4Editor Linux Test $$args
UE4Editor.commands = $$build UE4Editor Linux Development $$args
UE4Game-Linux-Debug.commands = $$build UE4Game Linux Debug $$args
UE4Game-Linux-DebugGame.commands = $$build UE4Game Linux DebugGame $$args
UE4Game-Linux-Shipping.commands = $$build UE4Game Linux Shipping $$args
UE4Game-Linux-Test.commands = $$build UE4Game Linux Test $$args
UE4Game.commands = $$build UE4Game Linux Development $$args
UE4Server-Linux-Debug.commands = $$build UE4Server Linux Debug $$args
UE4Server-Linux-DebugGame.commands = $$build UE4Server Linux DebugGame $$args
UE4Server-Linux-Shipping.commands = $$build UE4Server Linux Shipping $$args
UE4Server-Linux-Test.commands = $$build UE4Server Linux Test $$args
UE4Server.commands = $$build UE4Server Linux Development $$args
BlankProgram-Linux-Debug.commands = $$build BlankProgram Linux Debug $$args
BlankProgram-Linux-DebugGame.commands = $$build BlankProgram Linux DebugGame $$args
BlankProgram-Linux-Shipping.commands = $$build BlankProgram Linux Shipping $$args
BlankProgram-Linux-Test.commands = $$build BlankProgram Linux Test $$args
BlankProgram.commands = $$build BlankProgram Linux Development $$args
BuildPatchTool-Linux-Debug.commands = $$build BuildPatchTool Linux Debug $$args
BuildPatchTool-Linux-DebugGame.commands = $$build BuildPatchTool Linux DebugGame $$args
BuildPatchTool-Linux-Shipping.commands = $$build BuildPatchTool Linux Shipping $$args
BuildPatchTool-Linux-Test.commands = $$build BuildPatchTool Linux Test $$args
BuildPatchTool.commands = $$build BuildPatchTool Linux Development $$args
CrashReportClient-Linux-Debug.commands = $$build CrashReportClient Linux Debug $$args
CrashReportClient-Linux-DebugGame.commands = $$build CrashReportClient Linux DebugGame $$args
CrashReportClient-Linux-Shipping.commands = $$build CrashReportClient Linux Shipping $$args
CrashReportClient-Linux-Test.commands = $$build CrashReportClient Linux Test $$args
CrashReportClient.commands = $$build CrashReportClient Linux Development $$args
MinidumpDiagnostics-Linux-Debug.commands = $$build MinidumpDiagnostics Linux Debug $$args
MinidumpDiagnostics-Linux-DebugGame.commands = $$build MinidumpDiagnostics Linux DebugGame $$args
MinidumpDiagnostics-Linux-Shipping.commands = $$build MinidumpDiagnostics Linux Shipping $$args
MinidumpDiagnostics-Linux-Test.commands = $$build MinidumpDiagnostics Linux Test $$args
MinidumpDiagnostics.commands = $$build MinidumpDiagnostics Linux Development $$args
UnrealLaunchDaemon-Linux-Debug.commands = $$build UnrealLaunchDaemon Linux Debug $$args
UnrealLaunchDaemon-Linux-DebugGame.commands = $$build UnrealLaunchDaemon Linux DebugGame $$args
UnrealLaunchDaemon-Linux-Shipping.commands = $$build UnrealLaunchDaemon Linux Shipping $$args
UnrealLaunchDaemon-Linux-Test.commands = $$build UnrealLaunchDaemon Linux Test $$args
UnrealLaunchDaemon.commands = $$build UnrealLaunchDaemon Linux Development $$args
DsymExporter-Linux-Debug.commands = $$build DsymExporter Linux Debug $$args
DsymExporter-Linux-DebugGame.commands = $$build DsymExporter Linux DebugGame $$args
DsymExporter-Linux-Shipping.commands = $$build DsymExporter Linux Shipping $$args
DsymExporter-Linux-Test.commands = $$build DsymExporter Linux Test $$args
DsymExporter.commands = $$build DsymExporter Linux Development $$args
ShaderCacheTool-Linux-Debug.commands = $$build ShaderCacheTool Linux Debug $$args
ShaderCacheTool-Linux-DebugGame.commands = $$build ShaderCacheTool Linux DebugGame $$args
ShaderCacheTool-Linux-Shipping.commands = $$build ShaderCacheTool Linux Shipping $$args
ShaderCacheTool-Linux-Test.commands = $$build ShaderCacheTool Linux Test $$args
ShaderCacheTool.commands = $$build ShaderCacheTool Linux Development $$args
UE4EditorServices-Linux-Debug.commands = $$build UE4EditorServices Linux Debug $$args
UE4EditorServices-Linux-DebugGame.commands = $$build UE4EditorServices Linux DebugGame $$args
UE4EditorServices-Linux-Shipping.commands = $$build UE4EditorServices Linux Shipping $$args
UE4EditorServices-Linux-Test.commands = $$build UE4EditorServices Linux Test $$args
UE4EditorServices.commands = $$build UE4EditorServices Linux Development $$args
UnrealAtoS-Linux-Debug.commands = $$build UnrealAtoS Linux Debug $$args
UnrealAtoS-Linux-DebugGame.commands = $$build UnrealAtoS Linux DebugGame $$args
UnrealAtoS-Linux-Shipping.commands = $$build UnrealAtoS Linux Shipping $$args
UnrealAtoS-Linux-Test.commands = $$build UnrealAtoS Linux Test $$args
UnrealAtoS.commands = $$build UnrealAtoS Linux Development $$args
MayaLiveLinkPlugin-Linux-Debug.commands = $$build MayaLiveLinkPlugin Linux Debug $$args
MayaLiveLinkPlugin-Linux-DebugGame.commands = $$build MayaLiveLinkPlugin Linux DebugGame $$args
MayaLiveLinkPlugin-Linux-Shipping.commands = $$build MayaLiveLinkPlugin Linux Shipping $$args
MayaLiveLinkPlugin-Linux-Test.commands = $$build MayaLiveLinkPlugin Linux Test $$args
MayaLiveLinkPlugin.commands = $$build MayaLiveLinkPlugin Linux Development $$args
ShaderCompileWorker-Linux-Debug.commands = $$build ShaderCompileWorker Linux Debug $$args
ShaderCompileWorker-Linux-DebugGame.commands = $$build ShaderCompileWorker Linux DebugGame $$args
ShaderCompileWorker-Linux-Shipping.commands = $$build ShaderCompileWorker Linux Shipping $$args
ShaderCompileWorker-Linux-Test.commands = $$build ShaderCompileWorker Linux Test $$args
ShaderCompileWorker.commands = $$build ShaderCompileWorker Linux Development $$args
SlateViewer-Linux-Debug.commands = $$build SlateViewer Linux Debug $$args
SlateViewer-Linux-DebugGame.commands = $$build SlateViewer Linux DebugGame $$args
SlateViewer-Linux-Shipping.commands = $$build SlateViewer Linux Shipping $$args
SlateViewer-Linux-Test.commands = $$build SlateViewer Linux Test $$args
SlateViewer.commands = $$build SlateViewer Linux Development $$args
SymbolDebugger-Linux-Debug.commands = $$build SymbolDebugger Linux Debug $$args
SymbolDebugger-Linux-DebugGame.commands = $$build SymbolDebugger Linux DebugGame $$args
SymbolDebugger-Linux-Shipping.commands = $$build SymbolDebugger Linux Shipping $$args
SymbolDebugger-Linux-Test.commands = $$build SymbolDebugger Linux Test $$args
SymbolDebugger.commands = $$build SymbolDebugger Linux Development $$args
TestPAL-Linux-Debug.commands = $$build TestPAL Linux Debug $$args
TestPAL-Linux-DebugGame.commands = $$build TestPAL Linux DebugGame $$args
TestPAL-Linux-Shipping.commands = $$build TestPAL Linux Shipping $$args
TestPAL-Linux-Test.commands = $$build TestPAL Linux Test $$args
TestPAL.commands = $$build TestPAL Linux Development $$args
UnrealCEFSubProcess-Linux-Debug.commands = $$build UnrealCEFSubProcess Linux Debug $$args
UnrealCEFSubProcess-Linux-DebugGame.commands = $$build UnrealCEFSubProcess Linux DebugGame $$args
UnrealCEFSubProcess-Linux-Shipping.commands = $$build UnrealCEFSubProcess Linux Shipping $$args
UnrealCEFSubProcess-Linux-Test.commands = $$build UnrealCEFSubProcess Linux Test $$args
UnrealCEFSubProcess.commands = $$build UnrealCEFSubProcess Linux Development $$args
UnrealFileServer-Linux-Debug.commands = $$build UnrealFileServer Linux Debug $$args
UnrealFileServer-Linux-DebugGame.commands = $$build UnrealFileServer Linux DebugGame $$args
UnrealFileServer-Linux-Shipping.commands = $$build UnrealFileServer Linux Shipping $$args
UnrealFileServer-Linux-Test.commands = $$build UnrealFileServer Linux Test $$args
UnrealFileServer.commands = $$build UnrealFileServer Linux Development $$args
UnrealFrontend-Linux-Debug.commands = $$build UnrealFrontend Linux Debug $$args
UnrealFrontend-Linux-DebugGame.commands = $$build UnrealFrontend Linux DebugGame $$args
UnrealFrontend-Linux-Shipping.commands = $$build UnrealFrontend Linux Shipping $$args
UnrealFrontend-Linux-Test.commands = $$build UnrealFrontend Linux Test $$args
UnrealFrontend.commands = $$build UnrealFrontend Linux Development $$args
UnrealHeaderTool-Linux-Debug.commands = $$build UnrealHeaderTool Linux Debug $$args
UnrealHeaderTool-Linux-DebugGame.commands = $$build UnrealHeaderTool Linux DebugGame $$args
UnrealHeaderTool-Linux-Shipping.commands = $$build UnrealHeaderTool Linux Shipping $$args
UnrealHeaderTool-Linux-Test.commands = $$build UnrealHeaderTool Linux Test $$args
UnrealHeaderTool.commands = $$build UnrealHeaderTool Linux Development $$args
UnrealLightmass-Linux-Debug.commands = $$build UnrealLightmass Linux Debug $$args
UnrealLightmass-Linux-DebugGame.commands = $$build UnrealLightmass Linux DebugGame $$args
UnrealLightmass-Linux-Shipping.commands = $$build UnrealLightmass Linux Shipping $$args
UnrealLightmass-Linux-Test.commands = $$build UnrealLightmass Linux Test $$args
UnrealLightmass.commands = $$build UnrealLightmass Linux Development $$args
UnrealPak-Linux-Debug.commands = $$build UnrealPak Linux Debug $$args
UnrealPak-Linux-DebugGame.commands = $$build UnrealPak Linux DebugGame $$args
UnrealPak-Linux-Shipping.commands = $$build UnrealPak Linux Shipping $$args
UnrealPak-Linux-Test.commands = $$build UnrealPak Linux Test $$args
UnrealPak.commands = $$build UnrealPak Linux Development $$args
UnrealVersionSelector-Linux-Debug.commands = $$build UnrealVersionSelector Linux Debug $$args
UnrealVersionSelector-Linux-DebugGame.commands = $$build UnrealVersionSelector Linux DebugGame $$args
UnrealVersionSelector-Linux-Shipping.commands = $$build UnrealVersionSelector Linux Shipping $$args
UnrealVersionSelector-Linux-Test.commands = $$build UnrealVersionSelector Linux Test $$args
UnrealVersionSelector.commands = $$build UnrealVersionSelector Linux Development $$args
UnrealWatchdog-Linux-Debug.commands = $$build UnrealWatchdog Linux Debug $$args
UnrealWatchdog-Linux-DebugGame.commands = $$build UnrealWatchdog Linux DebugGame $$args
UnrealWatchdog-Linux-Shipping.commands = $$build UnrealWatchdog Linux Shipping $$args
UnrealWatchdog-Linux-Test.commands = $$build UnrealWatchdog Linux Test $$args
UnrealWatchdog.commands = $$build UnrealWatchdog Linux Development $$args
BootstrapPackagedGame-Linux-Debug.commands = $$build BootstrapPackagedGame Linux Debug $$args
BootstrapPackagedGame-Linux-DebugGame.commands = $$build BootstrapPackagedGame Linux DebugGame $$args
BootstrapPackagedGame-Linux-Shipping.commands = $$build BootstrapPackagedGame Linux Shipping $$args
BootstrapPackagedGame-Linux-Test.commands = $$build BootstrapPackagedGame Linux Test $$args
BootstrapPackagedGame.commands = $$build BootstrapPackagedGame Linux Development $$args
GalavantUnreal-Linux-Debug.commands = $$build GalavantUnreal Linux Debug -project="\"$$gameProjectFile\"" $$args
GalavantUnreal-Linux-DebugGame.commands = $$build GalavantUnreal Linux DebugGame -project="\"$$gameProjectFile\"" $$args
GalavantUnreal-Linux-Shipping.commands = $$build GalavantUnreal Linux Shipping -project="\"$$gameProjectFile\"" $$args
@ -198,141 +36,6 @@ GalavantUnrealEditor-Linux-Test.commands = $$build GalavantUnrealEditor Linux Te
GalavantUnrealEditor.commands = $$build GalavantUnrealEditor Linux Development -project="\"$$gameProjectFile\"" $$args
QMAKE_EXTRA_TARGETS += \
UE4Client-Linux-Debug \
UE4Client-Linux-DebugGame \
UE4Client-Linux-Shipping \
UE4Client-Linux-Test \
UE4Client \
UE4Editor-Linux-Debug \
UE4Editor-Linux-DebugGame \
UE4Editor-Linux-Shipping \
UE4Editor-Linux-Test \
UE4Editor \
UE4Game-Linux-Debug \
UE4Game-Linux-DebugGame \
UE4Game-Linux-Shipping \
UE4Game-Linux-Test \
UE4Game \
UE4Server-Linux-Debug \
UE4Server-Linux-DebugGame \
UE4Server-Linux-Shipping \
UE4Server-Linux-Test \
UE4Server \
BlankProgram-Linux-Debug \
BlankProgram-Linux-DebugGame \
BlankProgram-Linux-Shipping \
BlankProgram-Linux-Test \
BlankProgram \
BuildPatchTool-Linux-Debug \
BuildPatchTool-Linux-DebugGame \
BuildPatchTool-Linux-Shipping \
BuildPatchTool-Linux-Test \
BuildPatchTool \
CrashReportClient-Linux-Debug \
CrashReportClient-Linux-DebugGame \
CrashReportClient-Linux-Shipping \
CrashReportClient-Linux-Test \
CrashReportClient \
MinidumpDiagnostics-Linux-Debug \
MinidumpDiagnostics-Linux-DebugGame \
MinidumpDiagnostics-Linux-Shipping \
MinidumpDiagnostics-Linux-Test \
MinidumpDiagnostics \
UnrealLaunchDaemon-Linux-Debug \
UnrealLaunchDaemon-Linux-DebugGame \
UnrealLaunchDaemon-Linux-Shipping \
UnrealLaunchDaemon-Linux-Test \
UnrealLaunchDaemon \
DsymExporter-Linux-Debug \
DsymExporter-Linux-DebugGame \
DsymExporter-Linux-Shipping \
DsymExporter-Linux-Test \
DsymExporter \
ShaderCacheTool-Linux-Debug \
ShaderCacheTool-Linux-DebugGame \
ShaderCacheTool-Linux-Shipping \
ShaderCacheTool-Linux-Test \
ShaderCacheTool \
UE4EditorServices-Linux-Debug \
UE4EditorServices-Linux-DebugGame \
UE4EditorServices-Linux-Shipping \
UE4EditorServices-Linux-Test \
UE4EditorServices \
UnrealAtoS-Linux-Debug \
UnrealAtoS-Linux-DebugGame \
UnrealAtoS-Linux-Shipping \
UnrealAtoS-Linux-Test \
UnrealAtoS \
MayaLiveLinkPlugin-Linux-Debug \
MayaLiveLinkPlugin-Linux-DebugGame \
MayaLiveLinkPlugin-Linux-Shipping \
MayaLiveLinkPlugin-Linux-Test \
MayaLiveLinkPlugin \
ShaderCompileWorker-Linux-Debug \
ShaderCompileWorker-Linux-DebugGame \
ShaderCompileWorker-Linux-Shipping \
ShaderCompileWorker-Linux-Test \
ShaderCompileWorker \
SlateViewer-Linux-Debug \
SlateViewer-Linux-DebugGame \
SlateViewer-Linux-Shipping \
SlateViewer-Linux-Test \
SlateViewer \
SymbolDebugger-Linux-Debug \
SymbolDebugger-Linux-DebugGame \
SymbolDebugger-Linux-Shipping \
SymbolDebugger-Linux-Test \
SymbolDebugger \
TestPAL-Linux-Debug \
TestPAL-Linux-DebugGame \
TestPAL-Linux-Shipping \
TestPAL-Linux-Test \
TestPAL \
UnrealCEFSubProcess-Linux-Debug \
UnrealCEFSubProcess-Linux-DebugGame \
UnrealCEFSubProcess-Linux-Shipping \
UnrealCEFSubProcess-Linux-Test \
UnrealCEFSubProcess \
UnrealFileServer-Linux-Debug \
UnrealFileServer-Linux-DebugGame \
UnrealFileServer-Linux-Shipping \
UnrealFileServer-Linux-Test \
UnrealFileServer \
UnrealFrontend-Linux-Debug \
UnrealFrontend-Linux-DebugGame \
UnrealFrontend-Linux-Shipping \
UnrealFrontend-Linux-Test \
UnrealFrontend \
UnrealHeaderTool-Linux-Debug \
UnrealHeaderTool-Linux-DebugGame \
UnrealHeaderTool-Linux-Shipping \
UnrealHeaderTool-Linux-Test \
UnrealHeaderTool \
UnrealLightmass-Linux-Debug \
UnrealLightmass-Linux-DebugGame \
UnrealLightmass-Linux-Shipping \
UnrealLightmass-Linux-Test \
UnrealLightmass \
UnrealPak-Linux-Debug \
UnrealPak-Linux-DebugGame \
UnrealPak-Linux-Shipping \
UnrealPak-Linux-Test \
UnrealPak \
UnrealVersionSelector-Linux-Debug \
UnrealVersionSelector-Linux-DebugGame \
UnrealVersionSelector-Linux-Shipping \
UnrealVersionSelector-Linux-Test \
UnrealVersionSelector \
UnrealWatchdog-Linux-Debug \
UnrealWatchdog-Linux-DebugGame \
UnrealWatchdog-Linux-Shipping \
UnrealWatchdog-Linux-Test \
UnrealWatchdog \
BootstrapPackagedGame-Linux-Debug \
BootstrapPackagedGame-Linux-DebugGame \
BootstrapPackagedGame-Linux-Shipping \
BootstrapPackagedGame-Linux-Test \
BootstrapPackagedGame \
GalavantUnreal-Linux-Debug \
GalavantUnreal-Linux-DebugGame \
GalavantUnreal-Linux-Shipping \


+ 0
- 3857
GalavantUnreal/GalavantUnreal.workspace
File diff suppressed because it is too large
View File


+ 0
- 3695
GalavantUnreal/GalavantUnrealCodeCompletionFolders.txt
File diff suppressed because it is too large
View File


+ 6
- 516
GalavantUnreal/GalavantUnrealCodeLitePreProcessor.txt View File

@ -28,16 +28,15 @@ PLATFORM_SUPPORTS_JEMALLOC=1
WITH_DATABASE_SUPPORT=0
NDEBUG=1
UE_BUILD_DEVELOPMENT=1
ORIGINAL_FILE_NAME="UE4Editor"
UE_IS_ENGINE_MODULE=1
WITH_LAUNCHERCHECK=0
LAUNCH_API=
SESSIONSERVICES_API=
ORIGINAL_FILE_NAME="libUE4Editor-GalavantUnreal.so"
UE_IS_ENGINE_MODULE=0
UE_BUILD_DEVELOPMENT_WITH_DEBUGGAME=0
UE_PROJECT_NAME=GalavantUnreal
DEPRECATED_FORGAME=DEPRECATED
GALAVANTUNREAL_API=
UE_ENABLE_ICU=1
WITH_DIRECTXMATH=0
CORE_API=
PROFILERSERVICE_API=
PROFILERCLIENT_API=
COREUOBJECT_API=
WITH_PHYSX=1
WITH_APEX=1
@ -128,513 +127,4 @@ KISMET_API=
CLOTHINGSYSTEMRUNTIMEINTERFACE_API=
NETWORKREPLAYSTREAMING_API=
AUDIOMIXER_API=
MEDIAASSETS_API=
MEDIA_API=
MEDIAUTILS_API=
MOVIEPLAYER_API=
NETWORKING_API=
PAKFILE_API=
SERIALIZATION_API=
OVERLAY_API=
MRMESH_API=
ENABLE_HTTP_FOR_NF=0
NETWORKFILE_API=
STREAMINGFILE_API=
COOKEDITERATIVEFILE_API=
AUTOMATIONWORKER_API=
CLOTHINGSYSTEMRUNTIME_API=
DESKTOPPLATFORM_API=
PIEPREVIEWDEVICEPROFILESELECTOR_API=
LINUXCOMMONSTARTUP_API=
TASKGRAPH_API=
SLATENULLRENDERER_API=
SLATERHIRENDERER_API=
PAPER2D_API=
MATERIALSHADERQUALITYSETTINGS_API=
PAPER2DEDITOR_API=
KISMETWIDGETS_API=
WORKSPACEMENUSTRUCTURE_API=
MESHPAINT_API=
EDITORWIDGETS_API=
PAPERSPRITESHEETIMPORTER_API=
PAPERTILEDIMPORTER_API=
SMARTSNAPPING_API=
VIEWPORTSNAPPING_API=
LIGHTPROPAGATIONVOLUMERUNTIME_API=