A Galavant front-end using Unreal Engine 4. Features a procedural smooth voxel-based world
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  1. # Compiled Object files
  2. *.slo
  3. *.lo
  4. *.o
  5. *.obj
  6. # Precompiled Headers
  7. *.gch
  8. *.pch
  9. # Compiled Dynamic libraries
  10. *.so
  11. *.dylib
  12. *.dll
  13. # Fortran module files
  14. *.mod
  15. # Compiled Static libraries
  16. *.lai
  17. *.la
  18. *.a
  19. *.lib
  20. # Executables
  21. *.exe
  22. *.out
  23. *.app
  24. *.ipa
  25. # These project files can be generated by the engine
  26. *.xcodeproj
  27. *.sln
  28. *.suo
  29. *.opensdf
  30. *.sdf
  31. # Precompiled Assets
  32. GalavantUnreal/SourceArt/**/*.png
  33. GalavantUnreal/SourceArt/**/*.tga
  34. # Binary Files
  35. GalavantUnreal/Binaries/*
  36. # Builds
  37. GalavantUnreal/Build/*
  38. # Don't ignore icon files in Build
  39. !GalavantUnreal/Build/**/*.ico
  40. # Configuration files generated by the Editor
  41. GalavantUnreal/Saved/*
  42. # Compiled source files for the engine to use
  43. GalavantUnreal/Intermediate/*
  44. # Cache files for the editor to use
  45. GalavantUnreal/DerivedDataCache/*
  46. # KDevelop 4 Project Files
  47. GalavantUnreal/.kdev4/*
  48. *.kdev4
  49. # Third party libraries (TODO: Figure out how best to do this; maybe submodules?)
  50. GalavantUnreal/ThirdParty/*
  51. # Ignore large assets (TODO: Figure out what to do once these are actually used, esp because the
  52. # license might be picky about how I share it)
  53. GalavantUnreal/Content/MedievalTown/*
  54. # Ignore core dumps
  55. core
  56. *.blend1
  57. LOCAL*