A Galavant front-end using Unreal Engine 4. Features a procedural smooth voxel-based world
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
Macoy Madson 08b761953f Updated to 4.18, added sound effects, shooting 2 years ago
GalavantUnreal Updated to 4.18, added sound effects, shooting 2 years ago
.gitignore Standalone Game Client, Gameplay loop, CharacterManager 2 years ago
LICENSE Initial commit 4 years ago
README.md AActor Entity integration, Actor Entity management, Fix segfault 3 years ago

README.md

galavant-unreal

A Galavant front-end using Unreal Engine 4

This will be a really messy project doing various testing/experimentation.

Dependencies

This project depends on

  1. Galavant, which should be cloned into galavant-unreal/GalavantUnreal/ThirdParty/galavant (or use a symlink) (MIT License)
  2. PolyVox, which should be cloned into galavant-unreal/GalavantUnreal/ThirdParty/polyvox (pseudo-public domain)

Building

This section is WIP.

Unreal Engine Code Modifications

Galavant requires some modifications to the UE4 code. These can be found in Source/UnrealEnginePatches and can be applied using git. (TODO: Make this process convenient)