An open world action adventure game with HTN-based AI
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SubDir . ;
SubDirC++Flags $(ALLLIBSC++FLAGS) ;
# Lazy pseudotarget for Galavant - make a dummy executable which will make Jam build the libs we're
# actually going to use. There's definitely a better way to do this but I'm too lazy to find it
Main GalavantPseudotarget : src/main.cpp ;
LinkLibraries GalavantPseudotarget : libGalavant libGalaThirdPartyWrapper libGalaEntityComponent libGalaAi libGalaWorld libGalaGame ;
MakeLocate GalavantPseudotarget : bin ;
SubInclude . src ;