An open world action adventure game with HTN-based AI
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Macoy Madson
3da5ee8cfe
DamageDealer, debug output, project stuff
- AgentComponentManager debug status now prints string instead of enum integer value
- CombatComponentManager has DamageDealerHitEntity(), which is as of yet untested. The interface will likely be radically different; I put this in just for testing
- Updated Notes and TODO
- Added some build options to Sublime project
6 years ago
..
ai
Added ConsoleOnly frontend, small Jamfile changes
6 years ago
entityComponentSystem
Agent Consciousness, list macros, Standalone debug
6 years ago
experiments
Removed Flatbuffers experimentation
6 years ago
frontends
Standalone/Debug commands, Gameplay time, small ECS changes
6 years ago
game
DamageDealer, debug output, project stuff
6 years ago
project
DamageDealer, debug output, project stuff
6 years ago
thirdPartyWrapper
Added Entity LOD, ProceduralWorld; small fixes/convenience
6 years ago
unitTesting
Fix ComponentManagers, Agent struct refactoring
6 years ago
util
Agent Consciousness, list macros, Standalone debug
6 years ago
world
ConsoleMovementComponentManager first pass, Position helpers
6 years ago
GalavantMain.cpp
New logging added to everything but tests; Task enchancements
6 years ago
GalavantMain.hpp
Added Flatbuffers, experimented, and made some project changes
7 years ago
Jamfile
Added ConsoleOnly frontend, small Jamfile changes
6 years ago
main.cpp
Standalone/Debug commands, Gameplay time, small ECS changes
6 years ago