An open world action adventure game with HTN-based AI
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Macoy Madson c1f1e7bfa2 More HTN Refactoring 7 years ago
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ai More HTN Refactoring 7 years ago
entityComponentSystem PooledComponentManager Interface Changes 7 years ago
experiments Removed old Object Component code (Entity Component System is its replacement) 7 years ago
project Added Formal Unit Testing Tool, Slight Refactoring 7 years ago
thirdPartyWrapper Added Flatbuffers, experimented, and made some project changes 7 years ago
unitTesting More HTN Refactoring 7 years ago
util More Entity Component System Work, Flatbuffers Experiments 7 years ago
world Added Position, HTN Refactoring 7 years ago
GalavantMain.cpp Groundwork for Hierarchical Task Networks; still very broken 7 years ago
GalavantMain.hpp Added Flatbuffers, experimented, and made some project changes 7 years ago
Jamfile Added Position, HTN Refactoring 7 years ago
main.cpp Wrote close to all of the basic ObjectComponentManager system. I am starting to write a unit test for it to see it explode 8 years ago