An open world action adventure game with HTN-based AI
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Macoy Madson 3da5ee8cfe DamageDealer, debug output, project stuff 5 years ago
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ai Added ConsoleOnly frontend, small Jamfile changes 5 years ago
entityComponentSystem Agent Consciousness, list macros, Standalone debug 5 years ago
experiments Removed Flatbuffers experimentation 5 years ago
frontends Standalone/Debug commands, Gameplay time, small ECS changes 5 years ago
game DamageDealer, debug output, project stuff 5 years ago
project DamageDealer, debug output, project stuff 5 years ago
thirdPartyWrapper Added Entity LOD, ProceduralWorld; small fixes/convenience 6 years ago
unitTesting Fix ComponentManagers, Agent struct refactoring 5 years ago
util Agent Consciousness, list macros, Standalone debug 5 years ago
world ConsoleMovementComponentManager first pass, Position helpers 5 years ago
GalavantMain.cpp New logging added to everything but tests; Task enchancements 6 years ago
GalavantMain.hpp Added Flatbuffers, experimented, and made some project changes 6 years ago
Jamfile Added ConsoleOnly frontend, small Jamfile changes 5 years ago
main.cpp Standalone/Debug commands, Gameplay time, small ECS changes 5 years ago