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- Added basic Needs system, which change conditionally and cause new goals to arise. Needs are the driving force of agent goals - Added AgentComponentManager which will be the brain of agents. It's strongly tied to Needs. I have not yet hooked it up to PlanComponentManager, so at the moment it doesn't do anything - Excised Subject Observer from the codebase in favor of compositional, function-pointer-based CallbackContainer. This should reduce multiple inheritance and boilerplate throughout the code while also making behavior more explicit - Made WorldResourceLocator, which is the code from TestWorldResourceLocator (Galavant-Unreal) made into a module, because I don't think I care for passing that around everywhere - Fixed building tests where Logging was broken in tiny ways - Updated Sublime Project with Unreal Debug Editor GDB option - Added two kit pieces to the Building System draft
|6 years ago|
|designDocs/technical||6 years ago|
|models||6 years ago|