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- Removed PLog from Jamrules global headers - Tagged some TODOs for easier categorization - Undid the static initialization auto-registering of ComponentManagers. It was causing issues when UnrealComponentManager wasn't being added to the list. This could be because of the static library, or Unreal's hotreloading. Either way, they now must be manually added like before - Agents now use AgentConsciousState values for managing death instead of a separate bool. NeedLevelTriggers can set this state - Various Agent-related structs now have default initialization values. Zero-initialization doesn't happen by default! - Sublime Project now has build system for fixing "Game Module Could Not Be Loaded" Unreal Engine error message after compiling the engine - Fixed tests which had outdated APIs; removed dead functions from Logging.hppcombatComponentRefactor

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