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- EntityComponentManager now has singleton functionality. I'm experiencing lots of issues with it when used with Unreal's hot reloading, so I'll be modifying it soon - Components now properly set their types. Component Types are now stored in an enumcombatComponentRefactor

9 changed files with 106 additions and 8 deletions
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#pragma once |
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namespace gv |
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{ |
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enum class ComponentType : unsigned int |
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{ |
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None = 0, |
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Test, |
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Movement, |
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Agent, |
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Plan, |
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ComponentType_count |
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}; |
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}; |
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