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@ -30,9 +30,6 @@ Position vs GlobalPosition |
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How large? I'd have to do the math (yes, the monster math) |
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Combat System |
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Input |
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Make callbacks in player character which talk to combat system/do things. For now, maybe |
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make this step control timing and pull it out into combat later |
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Animations |
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This is going to be tricky. Procedural would be cool, but difficult. At least shoot for |
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procedural impact effects |
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@ -64,13 +61,25 @@ Fix debug text over AgentCharacter for combat test |
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Automatic apply UEngine patch script |
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Goal retrying needs rethinking (goal retry status is forgotten once goal completely fails) |
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After extended period of time, PlanComponentManager is constantly trying to unsubscribe things |
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Replaying in editor seems to do strange things with needs/timers. Are things being reset properly? |
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------------------ |
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Doing |
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------------------ |
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UnrealMovementComponent segfault |
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https://wiki.unrealengine.com/How_To_Prevent_Crashes_Due_To_Dangling_Actor_Pointers |
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https://docs.unrealengine.com/latest/INT/Programming/UnrealArchitecture/SmartPointerLibrary/WeakPointer/ |
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Combat System |
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------------------ |
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Done |
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------------------ |
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Combat System |
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Input |
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Make callbacks in player character which talk to combat system/do things. For now, maybe |
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make this step control timing and pull it out into combat later |
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Spawning very, very broken |
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Seemed to see multiple actors spawned for a single berry |
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@ -82,16 +91,10 @@ Spawning very, very broken |
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Only call ActorOnDestroy if it wasn't previously marked for destruction (in Actor.h) |
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Current lifetime management doesn't prevent segfault. Wait until agents all group up for repro |
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Combat |
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After extended period of time, PlanComponentManager is constantly trying to unsubscribe things |
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Goal retrying needs rethinking (goal retry status is forgotten once goal completely fails) |
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UnrealMovementComponent segfault |
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https://wiki.unrealengine.com/How_To_Prevent_Crashes_Due_To_Dangling_Actor_Pointers |
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https://docs.unrealengine.com/latest/INT/Programming/UnrealArchitecture/SmartPointerLibrary/WeakPointer/ |
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------------------ |
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Done |
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------------------ |
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Remember to put Galavant-specific UE code into a patch or something |
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Agent goals are broken after refactor |
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