Deathcall, a roguelike made for 7 Day Roguelike 2018
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52 lines
831 B

Notes
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Sublime snippet tab triggers:
enemy
enemyImpl
Potential Features
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Enemies pathfind to player (actually, just randomly go in a dir sometimes to not get stuck)
Make color scheme consistent!!!
Sound FX!
Random spawn in cube doesn't work as expected
Todo
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Second restart lighting hitting caller no stairs appeared
Doing
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NEXT: Add abilities!
Need some crowd control, stronger abilities for harder levels
Done
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Show last screen on death
REMOVE ENTER CLOSES GAME!
Improve position description
Figure out why it seems to crash (is it a sublime problem?)
Nice fog effect by having radius around the player plus some noise, changing transparency of every char
Ignore input when not focused
Text wrap on small windows
Window resize
Fix melee combat moving into enemy on death