Deathcall, a roguelike made for 7 Day Roguelike 2018

Updated 2 months ago

Automatically turn Romaji into Hiragana in an Anki deck

Updated 9 months ago

My Blender scripts

Updated 2 years ago

Download and browse content you love!

Updated 4 days ago

My tailor-made suite for studying Japanese

Updated 2 months ago

Convert Google Keep backup to Orgmode files

Updated 2 weeks ago

Programming language tests

Updated 1 month ago

macoy / Lazy-Budget
JavaScript 0 0

A web server for doing quick budgeting

Updated 9 months ago

Hacked together C++ to show how to embed and extend Python 3

Updated 5 years ago

Determine abbreviations to minimize the typing distance to reach a word in a document.

Updated 1 year ago

Generate base16 color schemes from images

Updated 4 months ago

A game library and wrapper around SFML

Updated 2 months ago

macoy / bullet3
Wavefront Object 0 0

My version of bullet3 so I can modify the vehicle code.

Updated 2 months ago

A performance-oriented Lisp-like language where I can have my cake, and eat it (too)

Updated 3 days ago

My Emacs config, and other editor settings

Updated 2 weeks ago

An emacs module for doing fuzzy filtering of a list

Updated 1 year ago

An open world action adventure game with HTN-based AI

Updated 2 years ago

A Galavant front-end using Unreal Engine 4. Features a procedural smooth voxel-based world

Updated 2 years ago

Make an E-Ink screen show daily info

Updated 10 months ago

(OLD) A game focused on procedural generation that cares less about geography and more about intelligent and fun AIs.

Updated 5 years ago