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Galavant was overly ambitious. I decided to pull the plug when I realized it wasn't increasing my happiness. I always thought it was the thing I had to make but after I've killed it I felt relieved.
7 Day Roguelike 2018 opened my eyes to how challenging creating even a small game is. It was refreshing to finish it and get positive feedback.
I'm excited to make small projects for the foreseeable future. I can actually finish something and move on when my interest is waning.