My work on the AI Director in Magic: Legends
An article (Archive.org backup) is up now which has a high-level overview of the AI Director in Magic: Legends.
I designed and implemented the dynamic enemy placement and spawning system for this AI Director, and worked on other components of it, like the debug utilities pictured in the article. It required a good amount of creativity and bespoke solutions to create an AI Director spawning system for Magic: Legends.
I thought it would be nice to show off the cool tech I've worked on.