Deathcall Let's Plays
ROGUELove a.k.a Virtua Sinner made a half-hour Let's Play of Deathcall.
I'm quite proud that he took the time to explain, play, and review it. He found a few bugs. I previously thought that the game was essentially bug-free but this definitely rejected that (of course :) ).
There were two other video playthroughs that I should also mention:
- Jeremiah Reid (the winner of 7DRL 2018) also played.
He had more of a tough time because he didn't figure out the strategy early. The game is very hard when you don't know you should run for the caller.
- This quick one can't be criticized for its terseness considering he was playing through all 100 some-odd games.
On the radio
My game was also talked about on Roguelike Radio. They mention Deathcall at around 1:04:00.
They thought Deathcall was a good middle-of-the-road entry and seemed like a solid first entry. I completely agree.
People played my game!
People seem to like the color scheme, view fading, and sound effects (though they do think the sound effects were odd choices; I'm not surprised given that I threw them together quickly). Making Escape close the game while also having it exit Look mode was probably the worst thing about the game :).
It's definitely a cool feeling seeing people play and explore Deathcall. It makes me feel like a real developer. Maybe more so than being a professional in the game industry and shipping a title on Xbox/PS4. That I did with a team - I made this :D.