An Update on Galavant's AI
I made it my goal to finish the design of Galavant's AI system by the end of the month. I have failed in doing so. I'm going to continue working on the design through November.
I've been investigating Goal Oriented Action Planning, Hierarchical Task Networks, and The Sims' AI. All three of these systems solve a similar problem to what I'm trying to solve with Galavant. Right now, I'm thinking Galavant's design will be a combination of the three. I can't say for certain yet what that is because I don't know yet.
This is the foundation of Galavant's gameplay, so I don't feel too guilty about taking my time with the design. Once I decide what I'm going to do and implement it, things should greatly speed up and start becoming interesting, so sit tight!